Skate: Difference between revisions

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|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                      = Recommended to get the best performance.
|renderer notes                      = Recommended to get the best performance.
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                        = <!-- 4:3, 16:9 -->
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|framelimit                          = <!-- Off, 59.94, 50, 60, 30, Auto -->
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|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows                  = <!-- XAudio2, OpenAL, Disabled -->
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|audio out windows notes            =  
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
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|audio out linux notes              =  
|dump to file                        = <!-- On, Off -->
|dump to file                        = <!-- On, Off -->

Revision as of 21:15, 22 March 2020

Skate
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series Skate
Release date(s) NA September 24, 2007
EU October 5, 2007
AU October 11, 2007
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLES00124 (IRD), BLJM60070
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Skate (stylized as skate.) is a skateboarding video game that delivers the feel of skating through innovative controls, authentic cameras and a fully reactive skateboarding city. The game features professional skaters such as Danny Way and PJ Ladd, as well as a reactive city and relevant in-game cameras. Skate's unique control scheme captures the true feel of skating versus the typical button mashing gameplay of past skating games.

The game's "flick it" control system began development long before any graphics had been implemented i.e. the initial prototype simply read analogue stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings. The developers found that in order to receive accurate information from the very fast analogue stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.

The game relies extensively on physics to model the skateboarders' movement. Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body. Initially the development team planned to include the ability for the player to get off of the skateboard and walk around, but animating this proved to be too big a challenge for the team to handle. Similarly the developers also wanted players to be able to play as a girl but this was also discarded after proving tough to animate.

The demo released on PlayStation Network in September 2007. The demo let players skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as create and edit videos.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.