Page values for "Silent Hill Downpour"

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"Patch" values

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FieldField typeAllowed valuesValue
versionFloat1.2
patchWikitext

Anchors:

 SHD_unlockfps_notes: &SHD_unlockfps_notes
   "Removes 62 FPS limit.\nMaximum framerate with the patch is half the Vblank frequency."
 SHD_DOF_notes: &SHD_DOF_notes
   "Disables the DoF effect which doesn't correctly scale with resolution upscaling. This patch may slightly affect color-grading and will reduce bloom intensity because those effects share the same shader pipeline with DoF. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."
 SHD_MLAA_notes: &SHD_MLAA_notes
   "Removes both Morphological Anti-Aliasing (MLAA) and Fast Approximate Anti-Aliasing (FXAA), post-process AA solutions that significantly impact image definition and sharpness. Particularly useful when using resolution upscaling."
 SHD_titles: &SHD_titles
   "Silent Hill Downpour":
     BLES01446: [ 01.01 ]
     BLUS30565: [ 01.01 ]

PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF

 "Unlock FPS":
   Games: *SHD_titles
   Author: "illusion"
   Notes: *SHD_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002a1250, 0x60000000 ]
 "Disable Low-Resolution Depth of Field":
   Games: *SHD_titles
   Author: "boma"
   Notes: *SHD_DOF_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
     - [ be32, 0x00270c60, 0x38a00000 ] # li r5, 0x0
     - [ be32, 0x00310b28, 0x38a00000 ] # li r5, 0x0
 "Disable MLAA & FXAA":
   Games: *SHD_titles
   Author: "boma"
   Notes: *SHD_MLAA_notes
   Patch Version: 1.0
   Patch:
     - [ byte, 0x00771673, 0x64 ] # cmpwi r3 0x64
     - [ byte, 0x00771674, 0x41 ] # beq
     - [ be32, 0x0077167c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
     - [ be32, 0x0076efb4, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA

PPU-aa5570c4d54fb575f39e4a0067e837056473f4e0: # SHGAME.SELF

 "Unlock FPS":
   Games:
     "Silent Hill Downpour":
       BLJM60391: [ 01.00 ]
   Author: "illusion, FlexBy"
   Notes: *SHD_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002a1020, 0x60000000 ]
 "Disable Low-Resolution Depth of Field":
   Games:
     "Silent Hill Downpour":
       BLJM60391: [ 01.00 ]
   Author: "boma, FlexBy"
   Notes: *SHD_DOF_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000fa828, 0x38a00000 ] # li r5, 0x0
     - [ be32, 0x00270a30, 0x38a00000 ] # li r5, 0x0
     - [ be32, 0x003108f8, 0x38a00000 ] # li r5, 0x0
 "Disable MLAA & FXAA":
   Games:
     "Silent Hill Downpour":
       BLJM60391: [ 01.00 ]
   Author: "boma, FlexBy"
   Notes: *SHD_MLAA_notes
   Patch Version: 1.0
   Patch:
     - [ byte, 0x00771723, 0x64 ] # cmpwi r3 0x64
     - [ byte, 0x00771724, 0x41 ] # beq
     - [ be32, 0x0077172c, 0x38600000 ] # li r3, 0x0 # SHGame.GlobalPostProcessSettings.ForceFXAA
     - [ be32, 0x0076f064, 0x38600000 ] # li r3, 0x0 # Engine.MaterialPostProcess.MLAA
typeStringPPU · SPU · CanaryPPU
headerString