Shift 2 Unleashed: Difference between revisions

From RPCS3 Wiki
m (Missing comma)
(Retested the game on a new cpu and found that Mega block size hurt performance. Accurate RSX is not necessary for optimal stability.)
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|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =  
|accurate xfloat notes                =  
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves performance with no cost to stability.
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes = Improves stability on systems without TSX.
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = libsysutil_np_trophy.sprx<!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = libsysutil_np_trophy.sprx<!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  

Revision as of 07:36, 9 August 2022

Shift 2 Unleashed
Shift 2 Unleashed.jpg
Developer(s) Slightly Mad Studios
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA March 29, 2011
EU March 31, 2011
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30580 (IRD), BLES01066 (IRD), NPEB00618, NPUB30539
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance with no visible side effects.
Resolution scale 100 Values over 100% will only upscale the HUD and downscale the rest. Use FSR as an alternative.
Write color buffers On Fixes corrupted textures on the body of a custom colored car the player drives during a race.

Advanced configuration

Setting Option Notes
Firmware libraries Switch to LLE libsysutil_np_trophy.sprx
Driver wake-up delay 200 Improves stability.
Vblank rate 120 Raises the game's FPS limit, can go higher. Causes the camera's speed in the Garage and Car Lot to increase.

Known Issues

The game will not get past the title screen if libsysutil_np_trophy.sprx isn't selected.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes No No No Ticket Errors when trying to sign into Autolog. RPCS3.log