The ICO & Shadow of the Colossus Collection: Difference between revisions

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m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance. |aspect ratio = <!-- Auto, 4:3, 16:9 --> |aspect ratio notes = " to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance. |asp...)
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|resolution scale threshold notes    =  
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffers notes          =
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =  
|strict rendering mode notes        =  
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|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =  
|microphone type notes              =  
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                  =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =  
|debug console mode notes            =  
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =  
|sleep timers accuracy notes        =  
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =  
|read depth buffers notes            =  
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|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|driver wake-up delay                = 250us
|disable on-disk shader cache        = <!-- On, Off -->
|driver wake-up delay notes          = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500.
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = 250 <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          = Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500us.
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =  
|vblank rate notes                  =  

Revision as of 12:15, 30 March 2020

The ICO & Shadow of the Colossus Collection
Developer(s) Team Ico
Publisher(s) Sony Computer Entertainment
Release date(s) JP September 22, 2011
NA September 27, 2011
EU September 28, 2011
AU September 29, 2011
Release type Console exclusive
Genre(s) Adventure
Mode(s) Single-player
GameID(s) The ICO & Shadow of the Colossus Classics HD
BCES01115 (IRD), BCES01097 (IRD)
The ICO & Shadow of the Colossus Collection
BCUS98259 (IRD)
Shadow of the Colossus
NPUA80677, NPEA00280
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

The Ico & Shadow of the Colossus Collection (known in PAL regions as Ico & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two PlayStation 2 games, Ico and Shadow of the Colossus, for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside SCE Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Advanced configuration

Setting Option Notes
Driver wake-up delay 250 Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500us.

Known Issues

There are no reported issues with this title.


Special Notes

SPU MLAA patch

Thanks to Whatcookie, an SPU MLAA removal patch is available for this title. This can improve the framerate, but will cause the image to appear more aliased.