HerrHulaHoop (talk | contribs) m (Text replacement - "|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = <!-- Debug configuration --> " to "|microphone type = <!-- Null, Standard...) |
(With Async shader compilation, player character will be completely black.) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:SR3.jpg}}|300px]] | |||
|developer = Volition | |developer = Volition | ||
|publisher = THQ | |publisher = THQ | ||
|series = Saints Row | |series = Saints Row | ||
|date = {{vgregion|NA/AU|November 15, 2011}}{{vgregion|EU=November 18, 2011}} | |date = {{vgregion|NA/AU|November 15, 2011}}{{vgregion|JP=November 17, 2011|EU=November 18, 2011}} | ||
|release = Multi-platform | |release = Multi-platform | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = Single-player, Co-op, Multiplayer | |modes = Single-player, Co-op, Multiplayer | ||
|gameid = {{gameid|id=NPEB00888, NPEB00890, NPUB30700|ird= | |gameid = {{gameid|id=BLES01342, BLUS30666, NPEB00888, NPEB00890, NPUB30700|oid=BLES01343|ird=Yes}}<br>'''''The Full Package'''''<br>{{gameid|id=BLES01747|ird=No}}, {{gameid|id=BLES01748, BLUS31062|ird=Yes}}<br>'''''Initiation Station'''''<br>{{gameid|id=NPEB90361, NPUB90632|ird=NA}} | ||
}} | }} | ||
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = Recompiler (ASMJIT)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = Fixes some loud noises during gameplay. | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |||
|thread scheduler notes = | |||
| | |lower spu thread priority = <!-- On, Off --> | ||
| | |lower spu thread priority notes = | ||
|lower spu thread priority | |enable spu loop detection = <!-- On, Off --> | ||
|lower spu thread priority notes | |enable spu loop detection notes = | ||
|enable spu loop detection | |spu cache = <!-- On, Off --> | ||
|enable spu loop detection notes | |spu cache notes = | ||
|spu cache | |accurate xfloat = <!-- On, Off --> | ||
|spu cache notes | |accurate xfloat notes = | ||
|accurate xfloat | |spu block size = <!-- Safe, Mega, Giga --> | ||
|accurate xfloat notes | |spu block size notes = | ||
|spu block size | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu block size notes | |tsx instructions notes = | ||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan<!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = Vulkan has broken water reflections. | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = 16x makes transparent surfaces like windows look stripy. | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = 100<!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = Any value higher than 100% breaks graphics. | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |shader mode = Legacy (singlethreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes | |shader mode notes = Async mode will make player's character textures black. | ||
|strict rendering mode | |write color buffers = On <!-- On, Off --> | ||
|strict rendering mode notes | |write color buffers notes = Fixes missing graphics ingame. | ||
|vsync | |strict rendering mode = <!-- On, Off --> | ||
|vsync notes | |strict rendering mode notes = | ||
|stretch to display area | |vsync = <!-- On, Off --> | ||
|stretch to display area notes | |vsync notes = | ||
|disable vertex cache | |stretch to display area = <!-- On, Off --> | ||
|disable vertex cache notes | |stretch to display area notes = | ||
|multithreaded rsx | |enable 3d = <!-- On, Off --> | ||
|multithreaded rsx notes | |enable 3d notes = | ||
| | |disable vertex cache = On <!-- On, Off --> | ||
| | |disable vertex cache notes = Fixes broken Map menu in Cellphone (Select Button). | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | ||
| | |audio channels notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|read depth buffers notes | |accurate rsx reservation access notes = | ||
|write depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes = | |silence all logs notes = | ||
|vblank rate | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|vblank rate notes | |sleep timers accuracy notes = | ||
|clocks scale | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|clocks scale notes | |maximum spurs threads notes = | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|hook static functions | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
| | |||
| | |||
| | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
This game is currently not playable. | This game is currently not playable. Although it can be completed, it uses a lot of CPU and GPU resources. | ||
===Loud noises on SPU LLVM=== | |||
Sometimes loud noises appear when you use SPU LLVM, specially in New Colvin (east of Steelport). SPU ASMJIT doesn't have this bug. |
Revision as of 01:20, 26 February 2023
Saints Row: The Third | |
---|---|
Developer(s) | Volition |
Publisher(s) | THQ |
Series | Saints Row |
Release date(s) | NA/AU November 15, 2011 JP November 17, 2011 EU November 18, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES01342 (IRD), BLUS30666 (IRD), NPEB00888, NPEB00890, NPUB30700, BLES01343 (IRD) The Full Package BLES01747, BLES01748 (IRD), BLUS31062 (IRD) Initiation Station NPEB90361, NPUB90632 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Saints Row: The Third is an open world action-adventure video game where (as in the previous games) the playable character leads the Third Streets Saints gang in a turf war against three rival gangs using a variety of weapons and vehicles in single-player and cooperative play. Game development began by late 2008. There was high staff turnover from the previous Saints Row team, with only one-fifth of the final 100-person staff having worked on a previous title in the series. They aimed to improve on the series by giving the game a coherent tone, and found it in films such as Hot Fuzz and the game's signature sex toy bat. Saints Row: The Third was built using a proprietary engine known as Core Technology Group and the Havok physics engine.
The game received positive reviews, reviewers noted its general zaniness and praised its customization options. Critics thought the setting was insipid and that its humor occasionally fell flat, and others thought the game perfected the Saints Row formula. It was a nominee for Best Narrative at the 2012 Game Developers Conference, an IGN Editor's Choice, and a recipient of perfect scores from GamesRadar and G4. A complete edition including the three downloadable content packs was released a year after the original release, and its planned Enter the Dominatrix expansion became the game's sequel, Saints Row IV.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU decoder | Recompiler (ASMJIT) | Fixes some loud noises during gameplay. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Vulkan has broken water reflections. |
Anisotropic filter | Auto | 16x makes transparent surfaces like windows look stripy. |
Resolution scale | 100 | Any value higher than 100% breaks graphics. |
Shader mode | Legacy (singlethreaded) | Async mode will make player's character textures black. |
Write color buffers | On | Fixes missing graphics ingame. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Disable vertex cache | On | Fixes broken Map menu in Cellphone (Select Button). |
Known Issues
This game is currently not playable. Although it can be completed, it uses a lot of CPU and GPU resources.
Loud noises on SPU LLVM
Sometimes loud noises appear when you use SPU LLVM, specially in New Colvin (east of Steelport). SPU ASMJIT doesn't have this bug.