Difference between revisions of "Saints Row: Gat out of Hell"

From RPCS3 Wiki
m (Text replacement - "|resolution scale threshold notes = |write color buffers = On <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = On <!-- On, Off -->")
(With OpenGL, it fixes yellow fog caused by clusters when they're on screen.)
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|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = OpenGL <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        = Fixes yellow fog when clusters are on screen.
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
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|aspect ratio notes                    =  

Revision as of 19:03, 22 July 2020

Saints Row: Gat out of Hell
Developer(s) Volition, High Voltage Software
Publisher(s) Deep Silver
Series Saints Row
Release date(s) NA January 20, 2015
EU January 23, 2015
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLES02095 (IRD), NPUB31604
See also... Check Compatibility
Open Issues
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Wikipedia Page


Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer OpenGL Fixes yellow fog when clusters are on screen.
Write color buffers On Fixes broken player's character textures in cutscenes.

Known Issues

This game is currently not playable.

Special Notes

Import your custom character

If you have a savegame from Saints Row IV, you'll have your character in this game. Make sure savegame folder has the same region as your game.