"Patch" values
1 row is stored for this page| Field | Field type | Allowed values | Value |
|---|---|---|---|
| version | Float | 1.2 | |
| patch | Wikitext | PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self "60 FPS":
Games:
"SOCOM 4: U.S. Navy SEALs (Special Forces)":
BCES00938: [ 01.00 ]
BCUS98135: [ 01.00 ]
Author: "illusion"
Notes: "Set Clock scale to 200% for 60 FPS.\nIGC might still be double speed."
Patch Version: 1.0
Patch:
- [ be16, 0x016f2ecc, 0x3f00 ]
"Extended FOV":
Games:
"SOCOM 4: U.S. Navy SEALs (Special Forces)":
BCES00938: [ 01.00 ]
BCUS98135: [ 01.00 ]
Author: "illusion"
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x016efe34, 0.65 ]
"Disable MLAA":
Games:
"SOCOM 4: U.S. Navy SEALs (Special Forces)":
BCES00938: [ 01.00 ]
BCUS98135: [ 01.00 ]
Author: "illusion"
Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into MLAA." # ugh, who thought this would be a good idea
Patch Version: 1.0
Patch:
- [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d
- [ be32, 0x001ec298, 0x38c00000 ]
| |
| type | String | PPU · SPU · Canary | PPU |
| header | String |