Page values for "SOCOM 4: U.S. Navy SEALs"

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"Patch" values

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FieldField typeAllowed valuesValue
versionFloat1.2
patchWikitext

PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self

 "60 FPS":
   Games:
     "SOCOM 4: U.S. Navy SEALs (Special Forces)":
       BCES00938: [ 01.00 ]
       BCUS98135: [ 01.00 ]
   Author: "illusion"
   Notes: "Set Clock scale to 200% for 60 FPS.\nIGC might still be double speed."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x016f2ecc, 0x3f00 ]
 "Extended FOV":
   Games:
     "SOCOM 4: U.S. Navy SEALs (Special Forces)":
       BCES00938: [ 01.00 ]
       BCUS98135: [ 01.00 ]
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x016efe34, 0.65 ]
 "Disable MLAA":
   Games:
     "SOCOM 4: U.S. Navy SEALs (Special Forces)":
       BCES00938: [ 01.00 ]
       BCUS98135: [ 01.00 ]
   Author: "illusion"
   Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into MLAA." # ugh, who thought this would be a good idea
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d
     - [ be32, 0x001ec298, 0x38c00000 ]
typeStringPPU · SPU · CanaryPPU
headerString