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|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Improves performance with no noticeable issues. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = Disabled <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX. | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = As Host <!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = Improves performance with no noticeable issues. | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = On <!-- On, Off --> | |relaxed zcull sync = On <!-- On, Off --> | ||
|relaxed zcull sync notes = Improves performance with no | |relaxed zcull sync notes = Improves performance with no noticeable issues. | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
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|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
Revision as of 19:06, 6 December 2020
Red Dead Redemption | |
---|---|
Developer(s) | Rockstar Games |
Publisher(s) | Rockstar Games |
Release date(s) | NA May 18, 2010 EU May 21, 2010 |
Release type | Console exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00680 (IRD), BLUS30418 (IRD), NPEB00833, NPUB30638 Game Of The Year Edition BLES01294 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Red Dead Redemption was made by Rockstar San Diego and, as a spiritual successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.
The game is played from a third-person perspective in an open world, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance with no noticeable issues. |
TSX instructions | Disabled | On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes broken effect in pause menu and broken lighting in night-time scenarios. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance with no noticeable issues. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-8a18a0314cade28526874128b253acd98863b83d: 21:9 Aspect Ratio: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR Unlock FPS: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Whatcookie Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate) Patch Version: 1.0 Patch: - [ be32, 0x0025ed14, 0x386003e8 ] # li r3, 3e8