HerrHulaHoop (talk | contribs) m (Fix-up) |
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. --> <!-- setting driver wake-up delay to 200 fixes frequent hanging, but since its not mandatory i ain't gunna put that in myself. if someone else feels it should go in here they can do that --> {{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler = <!-- On, Off --> | |||
|enable thread scheduler notes = | |||
|enable thread scheduler | |lower spu thread priority = <!-- On, Off --> | ||
|enable thread scheduler notes | |lower spu thread priority notes = | ||
|lower spu thread priority | |enable spu loop detection = <!-- On, Off --> | ||
|lower spu thread priority notes | |enable spu loop detection notes = | ||
|enable spu loop detection | |spu cache = <!-- On, Off --> | ||
|enable spu loop detection notes | |spu cache notes = | ||
|spu cache | |accurate xfloat = <!-- On, Off --> | ||
|spu cache notes | |accurate xfloat notes = | ||
|accurate xfloat | |spu block size = <!-- Safe, Mega, Giga --> | ||
|accurate xfloat notes | |spu block size notes = | ||
|spu block size | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu block size notes | |tsx instructions notes = | ||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes | |shader mode notes = | ||
|strict rendering mode | |write color buffers = <!-- On, Off --> | ||
|strict rendering mode notes | |write color buffers notes = | ||
|vsync | |strict rendering mode = <!-- On, Off --> | ||
|vsync notes | |strict rendering mode notes = | ||
|stretch to display area | |vsync = <!-- On, Off --> | ||
|stretch to display area notes | |vsync notes = | ||
| | |stretch to display area = <!-- On, Off --> | ||
| | |stretch to display area notes = | ||
| | |enable 3d = <!-- On, Off --> | ||
| | |enable 3d notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | ||
| | |audio channels notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|read depth buffers notes | |accurate rsx reservation access notes = | ||
|write depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes = | |silence all logs notes = | ||
|vblank rate | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|vblank rate notes | |sleep timers accuracy notes = | ||
|clocks scale | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|clocks scale notes | |maximum spurs threads notes = | ||
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | |||
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
| | |accurate getllar = <!-- On, Off --> | ||
| | |accurate getllar notes = | ||
| | |hook static functions = <!-- On, Off --> | ||
| | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Missing Sound Effects & Dialogue=== | |||
Missing dialogue in cutscenes as well as missing dialogue and other sound effects (notably Ratchet's wrench swing and the grind rail sound) in-game. This is a bug that occurs while using the English (UK) system language. | |||
'''Fix:''' Change the system language from English (UK) to English (US). | |||
===Hanging During Entry to Voron Asteroid Belt=== | |||
Game is likely to hang upon beginning the entrance cutscene to the Voron Asteroid Belt. It is possible to get through this scene during the first playthrough, but still crash here during NG+. | |||
'''Fix:''' Update Windows 10 Features to version 20H2 or later. <!-- i swear this works, its freakin' voodoo --> | |||
==Special Notes== | |||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: | |||
Infinite Ammo: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCUS98127: [ All ] | |||
Author: Bungholio | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x00465E5C, 0xD03D0008 ] | |||
Infinite Health: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCUS98127: [ All ] | |||
Author: Aphelion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002470E4, 0x9FC30004 ] | |||
Infinite Bolts: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCUS98127: [ All ] | |||
Author: Bungholio | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x0023D834, 0x90CB041C ] | |||
Infinite Raritanium: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCUS98127: [ All ] | |||
Author: Bungholio | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x0023D864, 0x90CB0420 ] | |||
Instagib Mode: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCUS98127: [ All ] | |||
Author: Aphelion | |||
Notes: "Everything dies in one hit" | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000BDD44, 0xD27C0004 ] | |||
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: | |||
Infinite Ammo: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCES00052: [ All ] | |||
Author: Bungholio | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x00465C04, 0xD03D0008 ] | |||
Infinite Health: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCES00052: [ All ] | |||
Author: Aphelion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002470B4, 0x9FC30004 ] | |||
Infinite Bolts: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCES00052: [ All ] | |||
Author: Bungholio | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x0023D804, 0x90CB041C ] | |||
Infinite Raritanium: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCES00052: [ All ] | |||
Author: Bungholio | |||
Notes: | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x0023D834, 0x90CB0420 ] | |||
Instagib Mode: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCES00052: [ All ] | |||
Author: Aphelion | |||
Notes: "Everything dies in one hit" | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000BDD14, 0xD27C0004 ] | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: | |||
Freeze Fix: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCES00052: [ All ] | |||
Author: Juhn | |||
Notes: Fixes game crashes/freezes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x5056f0, 0x409efff0 ] | |||
PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca: | |||
Freeze Fix: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
NPEA00452: [ All ] | |||
Author: Juhn | |||
Notes: Fixes game crashes/freezes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x539ee8, 0x409efff4 ] | |||
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: | |||
Freeze Fix: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
BCUS98127: [ All ] | |||
Author: Juhn, Epicalman | |||
Notes: Fixes game crashes/freezes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x505948, 0x409efff0 ] | |||
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: | |||
Freeze Fix: | |||
Games: | |||
"Ratchet & Clank Future: Tools of Destruction": | |||
NPUA80965: [ All ] | |||
Author: Juhn, Epicalman | |||
Notes: Fixes game crashes/freezes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x53a208, 0x409efff4 ] | |||
}} |
Revision as of 17:30, 28 May 2021
Ratchet & Clank Future: Tools of Destruction | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | NA October 23, 2007 EU November 9, 2007 JP November 11, 2007 AU November 15, 2007 |
Release type | PlayStation 3 exclusive |
Genre(s) | Platform, Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCUS98127 (IRD), BCES00052 (IRD), BCAS20023 (IRD), BCJS30014 (IRD), NPUA80965, NPEA00452, BLES00052, BCAS20045, BCJS70004, BCJS70012 Demo NPUA98153 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank Future: Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in most PAL countries, or Ratchet & Clank Future) is the first PlayStation 3 installment in the Ratchet & Clank franchise, as well as the first installment for the Future saga. It was also one of the first PlayStation 3 games to support DualShock 3 rumble without any accessories. The game received critical acclaim upon release. Most positive comments concerned the engaging and fun gameplay, while most criticism was aimed at the game's technical issues. The game was nominated for several awards from gaming publications and was considered a commercial success.
Tools of Destruction retains much of the basic gameplay found in previous Ratchet & Clank games, the game being primarily a shooter-platformer. The player controls Ratchet most of the time, with some sections using Clank, as they explore various worlds to complete missions, using Ratchet's wrench and other exotic weapons gained during the course of the game. At times, Ratchet may enter free-fall, or with an upgrade to Clank, will be able to fly; during these periods, the player uses the tilt functionality of the SIXAXIS controller to maneuver Ratchet. The tilt-sensing abilities of the SIXAXIS are also used to control some weapons and gadgets.
On occasion, Cronk and Zephyr accompany Ratchet and fight alongside him. While immune to damage, their weapons are far less potent than Ratchet's. Tools of Destruction is the first game where Ratchet, Clank and other characters converse with one another with lipsynced dialogue during gameplay, outside of cutscenes. In various stages of gameplay, Talwyn, Qwark, the Smuggler, Cronk and Zephyr also contact Ratchet by comlink. As with few other titles, there is an arena gameplay area, called the Imperial Fight Festival in this installment. The player also has the ability to pilot a ship against enemy forces in certain levels, similar to those in previous installments; however, the free-flying controls were changed to more of a rail shooter-style experience, and upgrade options for the ship are not present.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Missing Sound Effects & Dialogue
Missing dialogue in cutscenes as well as missing dialogue and other sound effects (notably Ratchet's wrench swing and the grind rail sound) in-game. This is a bug that occurs while using the English (UK) system language.
Fix: Change the system language from English (UK) to English (US).
Hanging During Entry to Voron Asteroid Belt
Game is likely to hang upon beginning the entrance cutscene to the Voron Asteroid Belt. It is possible to get through this scene during the first playthrough, but still crash here during NG+.
Fix: Update Windows 10 Features to version 20H2 or later.
Special Notes
Patches
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00465E5C, 0xD03D0008 ] Infinite Health: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x002470E4, 0x9FC30004 ] Infinite Bolts: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D834, 0x90CB041C ] Infinite Raritanium: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D864, 0x90CB0420 ] Instagib Mode: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Aphelion Notes: "Everything dies in one hit" Patch Version: 1.0 Patch: - [ be32, 0x000BDD44, 0xD27C0004 ] PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00465C04, 0xD03D0008 ] Infinite Health: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x002470B4, 0x9FC30004 ] Infinite Bolts: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D804, 0x90CB041C ] Infinite Raritanium: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D834, 0x90CB0420 ] Instagib Mode: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Aphelion Notes: "Everything dies in one hit" Patch Version: 1.0 Patch: - [ be32, 0x000BDD14, 0xD27C0004 ]
Canary Patches
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5056f0, 0x409efff0 ] PPU-ec77eaf73a4f55d1c4ece532c3be6db0011e49ca: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": NPEA00452: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x539ee8, 0x409efff4 ] PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Juhn, Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x505948, 0x409efff0 ] PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: Freeze Fix: Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: Juhn, Epicalman Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x53a208, 0x409efff4 ]