Ratchet & Clank Future: Quest for Booty: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:R&C F Quest for Booty.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Insomniac Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Ratchet & Clank, Ratchet & Clank Future
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA/EU|August 21, 2008}}{{vgregion|AU=August 26, 2008}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Platform, Action, Adventure
|gameid    = {{gameid|}}
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES00301, NPUA80145, NPEA00088|oid=BCAS20052, NPEA00106, NPJA00033, NPHA80046|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Ratchet & Clank Future: Quest for Booty''''' (known as '''''Ratchet & Clank: Quest for Booty''''' in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 34:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 66:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 114:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 124: Line 134:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Improves stability.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There's no audio in the final cutscene.
There are no reported issues with this title.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855048, 0.001 ]
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034e658, 0xd03d0008 ]
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855040, 0.001 ]
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb8b0, 0x409efff0 ]
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb730, 0x409efff0 ]
}}

Latest revision as of 23:11, 21 January 2024

Ratchet & Clank Future: Quest for Booty
R&C F Quest for Booty.jpg
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) NA/EU August 21, 2008
AU August 26, 2008
Release type PlayStation 3 exclusive
Genre(s) Platform, Action, Adventure
Mode(s) Single-player
GameID(s) BCES00301 (IRD), NPUA80145, NPEA00088, BCAS20052 (IRD), NPEA00106, NPJA00033, NPHA80046
Internal resolution 960x704 Reconstructed to 1280x720 with 2x MSAA
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ratchet & Clank Future: Quest for Booty (known as Ratchet & Clank: Quest for Booty in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Driver wake-up delay 200 Improves stability.

Known Issues

There's no audio in the final cutscene.

Special Notes

Patches

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855048, 0.001 ]
  "Infinite Ammo":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034e658, 0xd03d0008 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Unlock FPS":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00855040, 0.001 ]

Canary Patches

PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        BCAS20052: [ All ]
        BCES00301: [ All ]
        NPEA00088: [ All ]
        NPEA00106: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb8b0, 0x409efff0 ]

PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
  "Freeze Fix":
    Games:
      "Ratchet & Clank Future: Quest for Booty":
        NPUA80145: [ All ]
    Author: "Juhn"
    Notes: "Fixes game crashes/freezes."
    Patch Version: 1.2
    Patch:
      - [ be32, 0x003eb730, 0x409efff0 ]