HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance." to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance.") |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Insomniac Games | ||
|publisher = | |publisher = Sony Computer Entertainment | ||
|series = | |series = Ratchet & Clank, Ratchet & Clank Future | ||
|date = {{vgregion|}} | |date = {{vgregion|NA=August 21, 2008|EU=August 21, 2008|AU=August 26, 2008}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Platform, Action, Adventure | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = {{gameid|}} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
Line 16: | Line 16: | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
|spu cache | |spu cache = <!-- On, Off --> | ||
|spu cache notes | |spu cache notes = | ||
|accurate xfloat | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes | |accurate xfloat notes = | ||
|spu block size | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes | |spu block size notes = | ||
|tsx instructions | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes | |shader mode notes = | ||
|strict rendering mode | |write color buffers = <!-- On, Off --> | ||
|strict rendering mode notes | |write color buffers notes = | ||
|vsync | |strict rendering mode = <!-- On, Off --> | ||
|vsync notes | |strict rendering mode notes = | ||
|stretch to display area | |vsync = <!-- On, Off --> | ||
|stretch to display area notes | |vsync notes = | ||
| | |stretch to display area = <!-- On, Off --> | ||
| | |stretch to display area notes = | ||
| | |enable 3d = <!-- On, Off --> | ||
| | |enable 3d notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | ||
| | |audio channels notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes | |move handler notes = | ||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |accurate llvm dfma = <!-- On, Off --> | ||
|silence all logs notes | |accurate llvm dfma notes = | ||
|sleep timers accuracy | |accurate rsx reservation access = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate rsx reservation access notes = | ||
|maximum spurs threads | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|maximum spurs threads notes | |ppu llvm accurate vector nans notes = | ||
|firmware settings | |silence all logs = <!-- On, Off --> | ||
|firmware settings notes | |silence all logs notes = | ||
|read depth buffers | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|read depth buffers notes | |sleep timers accuracy notes = | ||
|write depth buffers | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|write depth buffers notes | |maximum spurs threads notes = | ||
|read color buffers | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|read color buffers notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|disable on-disk shader cache | |read depth buffers = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |read depth buffers notes = | ||
|relaxed zcull sync | |write depth buffers = <!-- On, Off --> | ||
|relaxed zcull sync notes | |write depth buffers notes = | ||
|driver wake-up delay | |read color buffers = <!-- On, Off --> | ||
|driver wake-up delay notes | |read color buffers notes = | ||
|vblank rate | |disable on-disk shader cache = <!-- On, Off --> | ||
|vblank rate notes | |disable on-disk shader cache notes = | ||
|clocks scale | |disable native float16 support = <!-- On, Off --> | ||
|clocks scale notes | |disable native float16 support notes = | ||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = 200 | |||
|driver wake-up delay notes = It help to get a better stability. | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
| | |accurate getllar = <!-- On, Off --> | ||
| | |accurate getllar notes = | ||
| | |hook static functions = <!-- On, Off --> | ||
| | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
There's no audio in the final cutscene. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: | |||
Freeze Fix: | |||
Games: | |||
"Ratchet & Clank Future: Quest For Booty": | |||
BCES00301: [ All ] | |||
Author: Juhn | |||
Notes: Fixes game crashes/freezes | |||
Patch Version: 1.2 | |||
Patch: | |||
- [be32, 0x3EB8B0, 0x409EFFF0] | |||
}} |
Revision as of 01:23, 5 May 2021
Ratchet & Clank Future: Quest for Booty | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | NA August 21, 2008 EU August 21, 2008 AU August 26, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Platform, Action, Adventure |
Mode(s) | Single-player |
GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Driver wake-up delay | 200 | It help to get a better stability. |
Known Issues
There's no audio in the final cutscene.
Special Notes
Canary Patches
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: Freeze Fix: Games: "Ratchet & Clank Future: Quest For Booty": BCES00301: [ All ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [be32, 0x3EB8B0, 0x409EFFF0]