Ratchet & Clank Future: A Crack in Time: Difference between revisions

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m (→‎Special Notes: typo in the game ID)
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
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|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
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|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
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|read depth buffers                    = <!-- On, Off -->
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|write depth buffers                  = <!-- On, Off -->
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|read color buffers notes              = Fixes black boxes in particles.
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Hover Boots and Rail-Grinding Collision Issues===
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).
 
When rail-grinding on <u>metal rails</u> specifically, <b>after a jump</b> you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields), after a lightning trap mid-way through the rail-grinding scene. To Avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.


==Special Notes==
==Special Notes==

Revision as of 20:44, 25 July 2021

Ratchet & Clank Future: A Crack in Time
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) NA October 27, 2009
AU November 5 2009
EU November 6, 2009
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black boxes in particles.

Known Issues

Hover Boots and Rail-Grinding Collision Issues

When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).

When rail-grinding on metal rails specifically, after a jump you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields), after a lightning trap mid-way through the rail-grinding scene. To Avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.

Special Notes

Canary Patches

PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5CB7EC, 0x409efff4 ]
	
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5CBB2C, 0x409efff4 ]