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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Insomniac Games | ||
|publisher = | |publisher = Sony Computer Entertainment | ||
|series = | |series = Ratchet & Clank, Ratchet & Clank Future | ||
|date = {{vgregion|}} | |date = {{vgregion|NA=October 27, 2009|AU= November 5 2009}}{{vgregion|EU=November 6, 2009}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Action, Adventure, Platform | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|}} | |gameid = {{gameid| }} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
|vndb = <!-- delete if not applicable --> | |vndb = <!-- delete if not applicable --> | ||
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
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|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
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|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes black boxes in particles. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
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|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Hover Boots and Rail-Grinding Collision Issues=== | |||
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight). | |||
When rail-grinding on <u>metal rails</u> specifically, <b>after a jump</b> you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields), after a lightning trap mid-way through the rail-grinding scene. To Avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs. | |||
==Special Notes== | ==Special Notes== | ||
Line 160: | Line 174: | ||
Freeze Fix: | Freeze Fix: | ||
Games: | Games: | ||
"Ratchet & Clank: A Crack in Time": | "Ratchet & Clank Future: A Crack in Time": | ||
BCES00511: [ 01.00 ] | |||
Author: Juhn | Author: Juhn | ||
Notes: Fixes game crashes/freezes | Notes: Fixes game crashes/freezes | ||
Line 171: | Line 185: | ||
Freeze Fix: | Freeze Fix: | ||
Games: | Games: | ||
"Ratchet & Clank: A Crack in Time": | "Ratchet & Clank Future: A Crack in Time": | ||
BCES00511: [ 01.20 ] | |||
Author: Juhn | Author: Juhn | ||
Notes: Fixes game crashes/freezes | Notes: Fixes game crashes/freezes |
Revision as of 20:44, 25 July 2021
Ratchet & Clank Future: A Crack in Time | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | NA October 27, 2009 AU November 5 2009 EU November 6, 2009 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes black boxes in particles. |
Known Issues
Hover Boots and Rail-Grinding Collision Issues
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).
When rail-grinding on metal rails specifically, after a jump you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields), after a lightning trap mid-way through the rail-grinding scene. To Avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.
Special Notes
Canary Patches
PPU-301488b15ab0e31e7c5b284da437c5047eabd025: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.00 ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CB7EC, 0x409efff4 ] PPU-d4c05d9af92fcedd667375d06ae698fdb51557db: Freeze Fix: Games: "Ratchet & Clank Future: A Crack in Time": BCES00511: [ 01.20 ] Author: Juhn Notes: Fixes game crashes/freezes Patch Version: 1.2 Patch: - [ be32, 0x5CBB2C, 0x409efff4 ]