Ratchet & Clank Future: A Crack in Time: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Insomniac Games
|publisher = {{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = <!-- delete if not applicable -->
|series    = Ratchet & Clank, Ratchet & Clank Future
|date      = {{vgregion|}}
|date      = {{vgregion|NA=October 27, 2009|AU= November 5 2009}}{{vgregion|EU=November 6, 2009}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Action, Adventure, Platform
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid| }}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes black boxes in particles.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
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|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
===Hover Boots and Rail-Grinding Collision Issues===
When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).
 
When rail-grinding on <u>metal rails</u> specifically, <b>after a jump</b> you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields), after a lightning trap mid-way through the rail-grinding scene. To Avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.


==Special Notes==
==Special Notes==
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   Freeze Fix:
   Freeze Fix:
     Games:
     Games:
       "Ratchet & Clank: A Crack in Time":
       "Ratchet & Clank Future: A Crack in Time":
         BCES00501: [ 01.00 ]
         BCES00511: [ 01.00 ]
     Author: Juhn
     Author: Juhn
     Notes: Fixes game crashes/freezes
     Notes: Fixes game crashes/freezes
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   Freeze Fix:
   Freeze Fix:
     Games:
     Games:
       "Ratchet & Clank: A Crack in Time":
       "Ratchet & Clank Future: A Crack in Time":
         BCES00501: [ 01.20 ]
         BCES00511: [ 01.20 ]
     Author: Juhn
     Author: Juhn
     Notes: Fixes game crashes/freezes
     Notes: Fixes game crashes/freezes

Revision as of 20:44, 25 July 2021

Ratchet & Clank Future: A Crack in Time
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank, Ratchet & Clank Future
Release date(s) NA October 27, 2009
AU November 5 2009
EU November 6, 2009
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes black boxes in particles.

Known Issues

Hover Boots and Rail-Grinding Collision Issues

When using Hover boots with 'boost' pads occasionally you're stopped instantly on the pad leading to an unexpected death. All pads are usable and all areas requiring a boost pad are reachable, but many attempts may be required(particularly for the final boss fight).

When rail-grinding on metal rails specifically, after a jump you occasionally fall through the rail. This occurs most notably at two points. The first is at Planet Torren IV(Molonoth Fields), after a lightning trap mid-way through the rail-grinding scene. To Avoid the first collision issue wait for either being hit by the trap, or a frame or two before to jump. Be sure to hold jump for as long as possible to avoid the trouble collision point in the rail. The second area is at the Great Clock during the final fight scene. The collision point is directly after starting the rail-grinding around the first two trap bombs. To avoid these collision points simply do not jump for the first 2 bombs.

Special Notes

Canary Patches

PPU-301488b15ab0e31e7c5b284da437c5047eabd025:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.00 ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5CB7EC, 0x409efff4 ]
	
PPU-d4c05d9af92fcedd667375d06ae698fdb51557db:
  Freeze Fix:
    Games:
      "Ratchet & Clank Future: A Crack in Time":
        BCES00511: [ 01.20 ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
    Patch:
      - [ be32, 0x5CBB2C, 0x409efff4 ]