Difference between revisions of "Prince of Persia (2008)"

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Prince of Persia (2008) was a multi-platform reboot of the Prince of Persia series, popular in the early naughties for their time-rewinding mechanics, the remake abandons this for a more unique art style, open-world and faux co-op platforming. The player takes the role of the nameless Prince on a journey with his new-found partner, Elika, to rid the land of corruption. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. The game's storyline and setting borrowed some aspects from Zoroastrianism.
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'''''Prince of Persia (2008)''''' is a multi-platform reboot by Ubisoft Montreal of the Prince of Persia series, popular in the early nineties for their time-rewinding mechanics, the remake abandons this for a more unique art style, open-world and faux co-op platforming. The player takes the role of the nameless Prince on a journey with his new-found partner, Elika, to rid the land of corruption. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. The game's storyline and setting borrowed some aspects from Zoroastrianism.
  
 
Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika, to perform combat and acrobatic feats variously throughout the game.
 
Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika, to perform combat and acrobatic feats variously throughout the game.

Revision as of 19:12, 25 October 2020

Prince of Persia (2008)
Developer(s) Ubisoft
Publisher(s) Ubisoft
Release date(s) NA December 2, 2008
AU December 4, 2008
EU December 5, 2008
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BLES00389 (IRD), BLUS30214 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Prince of Persia (2008) is a multi-platform reboot by Ubisoft Montreal of the Prince of Persia series, popular in the early nineties for their time-rewinding mechanics, the remake abandons this for a more unique art style, open-world and faux co-op platforming. The player takes the role of the nameless Prince on a journey with his new-found partner, Elika, to rid the land of corruption. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. The game's storyline and setting borrowed some aspects from Zoroastrianism.

Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika, to perform combat and acrobatic feats variously throughout the game.

The game features open-world exploration that allows the player to travel to any spot in the game world at any given point. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the player re-visits them. However, when the player heals a spot of land, it becomes devoid of traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption; black-coloured blobs that coat the land and swallow the player if touched. The player can use acrobatic manoeuvres to avoid these traps.

Acrobatics is also used in combat to vault over enemies or hit them into the air. Sometimes when performing these acrobatics, the player is aided by Elika. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death.

The DLC (downloadable content) Epilogue added a new combat manoeuvre and a magic plate that allows Elika to recreate destroyed objects. This epilogue was never released on PC and so RPCS3 will be one of the few ways to play the Epilogue on PC in the modern-day.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

Advanced configuration

Setting Option Notes
Vblank rate 120 This allows the game to run at 60 fps. The game can also run at even higher framerates with minimal issues but the game's performance is currently too inconsistent to reccomend this.

Known Issues

Special Notes

Prince of Persia is more demanding on the GPU than most other RPCS3 titles. Expect to play the game at lower resolution values than other titles to achieve good performance.