Persona 4 Arena: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|debug console mode = <!-- On, Off --> |debug console mode notes = }}" to "|debug console mode = <!-- On, Off --> |debug console mode notes = <!-- Enhancements --> |sleep tim...)
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...)
Line 37: Line 37:
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =  
|accurate xfloat notes              =  
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                =  
|spu block size notes                =  
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
Line 48: Line 50:
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =  
|anisotropic filter notes            =  
|anti-aliasing                      = <!-- Auto, Disabled -->
|anti-aliasing notes                =
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
Line 64: Line 68:
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =  
|disable vertex cache notes          =  
|multithreaded rsx                  = <!-- On, Off -->
|multithreaded rsx notes            =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =  
|disable async shader compiler notes =  
Line 87: Line 93:
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =  
|time stretching threshold notes    =  
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->

Revision as of 23:20, 31 July 2019

Persona 4 Arena
Developer(s) Arc System Works, Atlus
Publisher(s) Atlus
Series Persona
Release date(s) JP July 26, 2012
NA August 7, 2012
EU May 10, 2013
Release type Console exclusive
Genre(s) Fighting, Visual novel
Mode(s) Single-player, Multiplayer
GameID(s) BLES01738 (IRD), BLUS30985 (IRD), NPUB30923
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Persona 4 Arena is based on Atlus' Persona role-playing video game series, Arena serves as a direct sequel to the 2008 title, Shin Megami Tensei: Persona 4, additionally featuring characters from its predecessor, Shin Megami Tensei: Persona 3.

A sequel, Persona 4 Arena Ultimax, was released in Japanese arcades in November 2013 and was released for consoles in 2014. Persona 4 Arena was the first game of the series to drop the Shin Megami Tensei label for its North American release, reflecting its status as a spin-off of the main series.

Atlus requested Arc System Works' collaboration to make Persona 4 Arena, with Atlus handling the story and Arc System Works handling the gameplay. Persona 4 Arena became one of the fastest selling fighting games in Japan with 90% of its stock sold in its debut week. Reviews for the game were positive, with critics praising the gameplay and graphics employed, with criticism going towards the length of the story mode.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

There are no reported issues with this title.