Persona 4 Arena: Difference between revisions

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m (Text replacement - "|debug console mode = <!-- On, Off --> |debug console mode notes = }}" to "|debug console mode = <!-- On, Off --> |debug console mode notes = <!-- Enhancements --> |sleep tim...)
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =  
|preferred spu threads notes        =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =  
|enable thread scheduler notes      =  
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|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =  
|accurate xfloat notes              =  
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                =  
|spu block size notes                =  
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      =  
|renderer notes                      = Recommended to get the best performance.
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =  
|aspect ratio notes                  =  
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|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes            =  
|anisotropic filter notes            =  
|anti-aliasing                      = <!-- Auto, Disabled -->
|anti-aliasing notes                =
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Value between 50% to 800% -->
|resolution scale notes              =  
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =  
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
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|disable vertex cache                = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =  
|disable vertex cache notes          =  
|multithreaded rsx                  = <!-- On, Off -->
|multithreaded rsx notes            =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =  
|disable async shader compiler notes =  
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|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =  
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =  
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =  
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =  
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =  
|time stretching threshold notes    =  
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                  =
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes          =
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =
|disable on-disk shader cache        = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =
|clocks scale                        = <!-- Value between 10 to 1000 -->
|clocks scale notes                  =
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->
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|hook static functions              = <!-- On, Off -->
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
|hook static functions notes        =  
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
<!-- Enhancements -->
|sleep timers accuracy              = <!-- Host, Usleep, All -->
|sleep timers accuracy notes        =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                  =
}}
}}



Revision as of 19:57, 20 February 2020

Persona 4 Arena
Developer(s) Arc System Works, Atlus
Publisher(s) Atlus
Series Persona
Release date(s) JP July 26, 2012
NA August 7, 2012
EU May 10, 2013
Release type Console exclusive
Genre(s) Fighting, Visual novel
Mode(s) Single-player, Multiplayer
GameID(s) BLES01738 (IRD), BLUS30985 (IRD), NPUB30923
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Persona 4 Arena is based on Atlus' Persona role-playing video game series, Arena serves as a direct sequel to the 2008 title, Shin Megami Tensei: Persona 4, additionally featuring characters from its predecessor, Shin Megami Tensei: Persona 3.

A sequel, Persona 4 Arena Ultimax, was released in Japanese arcades in November 2013 and was released for consoles in 2014. Persona 4 Arena was the first game of the series to drop the Shin Megami Tensei label for its North American release, reflecting its status as a spin-off of the main series.

Atlus requested Arc System Works' collaboration to make Persona 4 Arena, with Atlus handling the story and Arc System Works handling the gameplay. Persona 4 Arena became one of the fastest selling fighting games in Japan with 90% of its stock sold in its debut week. Reviews for the game were positive, with critics praising the gameplay and graphics employed, with criticism going towards the length of the story mode.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.