Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness

From RPCS3 Wiki
Revision as of 10:33, 1 June 2020 by RPCS3 Bot (talk | contribs) (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness
Developer(s) Hothead Games
Publisher(s) Hothead Games
Release date(s) Episode One
May 21, 2008
Episode Two
October 29, 2008
Release type Multi-platform
Genre(s) Adventure, Role-playing
Mode(s) Single-player
GameID(s) Episode One
NPUB30043
Episode Two
NPUB30056
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure role-playing video game series based on the webcomic Penny Arcade.

The game was originally planned to be distributed episodically across four games. In March 2010, developer Hothead Games chose to devote its resources instead to DeathSpank, discontinuing its development of further episodes. Subsequently, prose chapters constituting the plot of Episode 3 were presented on Penny Arcade's website. In August 2011, Zeboyd Games announced that it would be developing Episode 3 albeit in a completely different graphical style. The third episode was released on June 25, 2012 and subsequently Zeboyd announced that they were working on Episode 4, which was released on June 6, 2013.

Penny Arcade Adventures mixes 3D gameplay with 2D interstitials and cinematics. The gameplay consists mostly of seek-and-find puzzles, reminiscent of adventure games, where the player must collect items and return them to a character to advance the plot. They can also collect spare robot parts to upgrade their weapons. Battles consist of a real time combat system similar to the ATB (Active Time Battle) system of Final Fantasy Games, with context sensitive button presses reducing damage or being used to carry out special attacks.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Special Notes