Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Difference between revisions
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
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|firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | |firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | ||
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Revision as of 15:15, 1 May 2019
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness | |
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Developer(s) | Hothead Games |
Publisher(s) | Hothead Games |
Release date(s) | Episode One May 21, 2008 Episode Two October 29, 2008 |
Release type | Multi-platform |
Genre(s) | Adventure, Role-playing |
Mode(s) | Single-player |
GameID(s) | Episode One NPUB30043 Episode Two NPUB30056 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure role-playing video game series based on the webcomic Penny Arcade.
The game was originally planned to be distributed episodically across four games. In March 2010, developer Hothead Games chose to devote its resources instead to DeathSpank, discontinuing its development of further episodes. Subsequently, prose chapters constituting the plot of Episode 3 were presented on Penny Arcade's website. In August 2011, Zeboyd Games announced that it would be developing Episode 3 albeit in a completely different graphical style. The third episode was released on June 25, 2012 and subsequently Zeboyd announced that they were working on Episode 4, which was released on June 6, 2013.
Penny Arcade Adventures mixes 3D gameplay with 2D interstitials and cinematics. The gameplay consists mostly of seek-and-find puzzles, reminiscent of adventure games, where the player must collect items and return them to a character to advance the plot. They can also collect spare robot parts to upgrade their weapons. Battles consist of a real time combat system similar to the ATB (Active Time Battle) system of Final Fantasy Games, with context sensitive button presses reducing damage or being used to carry out special attacks.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan |