Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Difference between revisions
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|firmware settings | |firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter --> | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
| | |spu cache = <!-- On, Off --> | ||
| | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |||
|accurate xfloat notes = | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Range between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color buffer | |write color buffer = <!-- On, Off --> | ||
|write color buffer notes | |write color buffer notes = | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|strict rendering mode | |vsync = <!-- On, Off --> | ||
|strict rendering mode notes | |vsync notes = | ||
|vsync | |stretch to display area = <!-- On, Off --> | ||
|vsync notes | |stretch to display area notes = | ||
|stretch to display area | |disable vertex cache = <!-- On, Off --> | ||
|stretch to display area notes | |disable vertex cache notes = | ||
|disable vertex cache | |disable async shader compiler = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable async shader compiler notes = | ||
<!-- Audio configuration --> | |||
|audio out windows = <!-- XAudio2, OpenAL --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |||
|audio out linux notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|downmix to stereo = <!-- On, Off --> | |||
|downmix to stereo notes = | |||
|volume = <!-- Range between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Range between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Range between 0% to 100% --> | |||
|time stretching threshold notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate putlluc = <!-- On, Off --> | |||
|accurate putlluc notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
}} | }} | ||
Revision as of 22:14, 27 April 2019
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness | |
---|---|
Developer(s) | Hothead Games |
Publisher(s) | Hothead Games |
Release date(s) | Episode One May 21, 2008 Episode Two October 29, 2008 |
Release type | Multi-platform |
Genre(s) | Adventure, Role-playing |
Mode(s) | Single-player |
GameID(s) | Episode One NPUB30043 Episode Two NPUB30056 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure role-playing video game series based on the webcomic Penny Arcade.
The game was originally planned to be distributed episodically across four games. In March 2010, developer Hothead Games chose to devote its resources instead to DeathSpank, discontinuing its development of further episodes. Subsequently, prose chapters constituting the plot of Episode 3 were presented on Penny Arcade's website. In August 2011, Zeboyd Games announced that it would be developing Episode 3 albeit in a completely different graphical style. The third episode was released on June 25, 2012 and subsequently Zeboyd announced that they were working on Episode 4, which was released on June 6, 2013.
Penny Arcade Adventures mixes 3D gameplay with 2D interstitials and cinematics. The gameplay consists mostly of seek-and-find puzzles, reminiscent of adventure games, where the player must collect items and return them to a character to advance the plot. They can also collect spare robot parts to upgrade their weapons. Battles consist of a real time combat system similar to the ATB (Active Time Battle) system of Final Fantasy Games, with context sensitive button presses reducing damage or being used to carry out special attacks.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan |