Payday 2: Difference between revisions

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m (Text replacement - "|firmware settings = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only --> |firmware settings notes = <!-- Where Ma...)
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =  
|preferred spu threads notes        =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =  
|enable thread scheduler notes      =  
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<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      =  
|renderer notes                      = Recommended to get the best performance.
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes                  =  
|aspect ratio notes                  =  
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|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Value between 50% to 800% -->
|resolution scale notes              =  
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =  
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
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|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =  
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =  
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =  
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =  
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =  
|time stretching threshold notes    =  
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =  
|microphone type notes              =  
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                  =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =  
|debug console mode notes            =  
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =  
|sleep timers accuracy notes        =  
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =  
|read depth buffers notes            =  
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|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|vblank rate                        = <!-- Range between 1 to 500 -->
|disable on-disk shader cache        = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =  
|vblank rate notes                  =  
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale                        = <!-- Value between 10 to 1000 -->
|clocks scale notes                  =  
|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->

Revision as of 21:07, 20 February 2020

Payday 2
Developer(s) Overkill Software, Starbreeze Studios
Publisher(s) 505 Games
Series Payday
Release date(s) NA August 13, 2013
EU August 16, 2013
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) BLES01902 (IRD), NPUB31294
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Payday 2 is a co-operative first-person shooter action game developed by Overkill Software and the successor to Payday: The Heist. The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. In each heist, players are required to complete objectives, usually in an effort to steal cash, intel, or valuables. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion. As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses in RPG-like skill trees representing five criminal archetypes and playstyles.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.