Payday 2: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Overkill Software, Starbreeze Studios
|publisher = {{vgregion|}}
|publisher = 505 Games
|series    = <!-- delete if not applicable -->
|series    = Payday
|date      = {{vgregion|}}
|date      = {{vgregion|NA=August 13, 2013|EU=August 16, 2013}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    =  
|genre    = First-person shooter, Stealth
|modes    = <!-- Choose all relevant options: Single-player, Multiplayer, Co-op, Online -->
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES01902, NPUB31294|ird=yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
Payday 2 is a co-operative first-person shooter action game developed by Overkill Software and the successor to [[Payday: The Heist]]. The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. In each heist, players are required to complete objectives, usually in an effort to steal cash, intel, or valuables. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion. As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses in RPG-like skill trees representing five criminal archetypes and playstyles.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes         =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler            = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes       =
|enable thread scheduler          = <!-- On, Off -->
|lower spu thread priority          = <!-- On, Off -->
|enable thread scheduler notes   =
|lower spu thread priority notes    =
|lower spu thread priority        = <!-- On, Off -->
|enable spu loop detection          = <!-- On, Off -->
|lower spu thread priority notes =
|enable spu loop detection notes     =  
|enable spu loop detection        = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|enable spu loop detection notes =
|spu cache notes                     =  
|hook static function            = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|hook static function notes       =
|accurate xfloat notes              =
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     = Recommended to get the best performance.
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                   =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                      = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
|default resolution notes           =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                   = <!-- Value between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes             =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes   =  
|write color buffer              = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffer notes        =
|write color buffers notes          =
|use gpu texture scaling          = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|use gpu texture scaling notes   =
|strict rendering mode notes        =
|strict rendering mode            = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|strict rendering mode notes     =
|vsync notes                        =
|vsync                            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|vsync notes                     =
|stretch to display area notes      =
|stretch to display area          = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|stretch to display area notes   =
|disable vertex cache notes          =
|disable vertex cache             = <!-- On, Off -->
|multithreaded rsx                  = <!-- On, Off -->
|disable vertex cache notes      =
|multithreaded rsx notes            =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                 =  
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes           =
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes           =  
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes           =  
|read color buffers                  = <!-- On, Off -->
|read color buffers notes           =  
|disable on-disk shader cache       = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =
|clocks scale                        = <!-- Value between 10 to 1000 -->
|clocks scale notes                  =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 21:07, 20 February 2020

Payday 2
Developer(s) Overkill Software, Starbreeze Studios
Publisher(s) 505 Games
Series Payday
Release date(s) NA August 13, 2013
EU August 16, 2013
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) BLES01902 (IRD), NPUB31294
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Payday 2 is a co-operative first-person shooter action game developed by Overkill Software and the successor to Payday: The Heist. The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. In each heist, players are required to complete objectives, usually in an effort to steal cash, intel, or valuables. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion. As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses in RPG-like skill trees representing five criminal archetypes and playstyles.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.