Difference between revisions of "Payday: The Heist"

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(Fix-up)
(Fixed config parameters)
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
+
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
+
|ppu decoder notes                   =
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
+
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
+
|spu decoder notes                   =
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
+
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
+
|preferred spu threads notes         =
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|firmware settings                   = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
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|firmware settings notes             = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler         = <!-- On, Off -->
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|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
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|enable thread scheduler notes       =
|lower spu thread priority       = <!-- On, Off -->
+
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
+
|lower spu thread priority notes     =
|enable spu loop detection       = <!-- On, Off -->
+
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
+
|enable spu loop detection notes     =
|hook static function            = <!-- On, Off -->
+
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
+
|spu cache notes                    =
 +
|accurate xfloat                    = <!-- On, Off -->
 +
|accurate xfloat notes               =
 +
|spu block size                      = <!--  Safe, Mega, Giga -->
 +
|spu block size notes                =
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
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|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
+
|renderer notes                     =
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
+
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
+
|framelimit notes                   =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
+
|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
+
|default resolution notes           =
|resolution scale                 = <!-- Range between 50% to 800% -->
+
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
+
|resolution scale notes             =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
+
|resolution scale threshold notes   =
|write color buffer              = <!-- On, Off -->
+
|write color buffers                = <!-- On, Off -->
|write color buffer notes        =
+
|write color buffers notes          =
|use gpu texture scaling         = <!-- On, Off -->
+
|strict rendering mode              = <!-- On, Off -->
|use gpu texture scaling notes   =
+
|strict rendering mode notes        =
|strict rendering mode            = <!-- On, Off -->
+
|vsync                              = <!-- On, Off -->
|strict rendering mode notes     =
+
|vsync notes                        =
|vsync                            = <!-- On, Off -->
+
|stretch to display area            = <!-- On, Off -->
|vsync notes                     =
+
|stretch to display area notes      =
|stretch to display area          = <!-- On, Off -->
+
|disable vertex cache                = <!-- On, Off -->
|stretch to display area notes   =
+
|disable vertex cache notes          =
|disable vertex cache            = <!-- On, Off -->
+
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache notes       =
+
|disable async shader compiler notes =
 +
<!-- Audio configuration -->
 +
|audio out windows                  = <!-- XAudio2, OpenAL -->
 +
|audio out windows notes            =
 +
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
 +
|audio out linux notes              =
 +
|dump to file                        = <!-- On, Off -->
 +
|dump to file notes                  =
 +
|convert to 16-bit                  = <!-- On, Off -->
 +
|convert to 16-bit notes            =
 +
|downmix to stereo                  = <!-- On, Off -->
 +
|downmix to stereo notes            =
 +
|volume                              = <!-- Range between 0% to 200% -->
 +
|volume notes                        =
 +
|enable buffering                    = <!-- On, Off -->
 +
|enable buffering notes              =
 +
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
 +
|audio buffer duration notes        =
 +
|enable time stretching              = <!-- On, Off -->
 +
|enable time stretching notes        =
 +
|time stretching threshold          = <!-- Range between 0% to 100% -->
 +
|time stretching threshold notes    =
 +
<!-- Debug configuration -->
 +
|force cpu blit emulation            = <!-- On, Off -->
 +
|force cpu blit emulation notes      =
 +
|use gpu texture scaling             = <!-- On, Off -->
 +
|use gpu texture scaling notes       =
 +
|accurate getllar                    = <!-- On, Off -->
 +
|accurate getllar notes             =
 +
|accurate putlluc                    = <!-- On, Off -->
 +
|accurate putlluc notes             =
 +
|hook static functions              = <!-- On, Off -->
 +
|hook static functions notes         =
 +
|debug console mode                  = <!-- On, Off -->
 +
|debug console mode notes           =
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.

Revision as of 18:56, 1 May 2019

Payday: The Heist
Developer(s) Overkill Software
Publisher(s) Sony Online Entertainment
Series Payday
Release date(s) NA/EU October 18, 2011
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) NPUA30073,NPEA00331
See also... Check Compatibility
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Wikipedia Page

Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled Payday 2 was released.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

Missing Audio: The main menu does not play background music. Music works fine elsewhere.