Difference between revisions of "Payday: The Heist"

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
+
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
+
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
+
|spu block size notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               =  
+
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
 
|tsx instructions notes             =  
 
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
+
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
+
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
+
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
+
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
+
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
+
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
+
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
+
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
+
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
+
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
+
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
+
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
+
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
+
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
+
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
+
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
+
|silence all logs notes                =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         =  
+
|sleep timers accuracy notes           =
|vblank rate                         = <!-- Value between 1 to 500 -->
+
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
+
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
+
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|clocks scale notes                 =  
+
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                   = <!-- On, Off -->
 +
|read depth buffers notes             =  
 +
|write depth buffers                   = <!-- On, Off -->
 +
|write depth buffers notes             =  
 +
|read color buffers                   = <!-- On, Off -->
 +
|read color buffers notes             =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =  
 +
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes           =  
 +
|vblank rate                           = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                     =  
 +
|clocks scale                         = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
+
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
+
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
+
|hook static functions notes           =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes   =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.

Latest revision as of 10:01, 2 October 2020

Payday: The Heist
Developer(s) Overkill Software
Publisher(s) Sony Online Entertainment
Series Payday
Release date(s) NA/EU October 18, 2011
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) NPUA30073, NPEA00331
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled Payday 2 was released.

Configuration

No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.

Known Issues

Missing Audio: The main menu does not play background music. Music works fine elsewhere.