Difference between revisions of "Payday: The Heist"
(Created page) |
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...) |
||
(27 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
− | |developer = | + | |developer = Overkill Software |
− | |publisher = | + | |publisher = Sony Online Entertainment |
− | |series = | + | |series = Payday |
− | |date = {{vgregion|}} | + | |date = {{vgregion|NA/EU|October 18, 2011}} |
− | |release = | + | |release = Multi-platform |
− | |genre = | + | |genre = First-person shooter, Stealth |
− | |modes = | + | |modes = Single-player, Multiplayer |
− | |gameid = {{gameid|}} | + | |gameid = {{gameid|id=NPUA30073, NPEA00331|ird=NA}} |
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
}} | }} | ||
− | + | Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled [[Payday 2]] was released. | |
==Configuration== | ==Configuration== | ||
− | <!-- | + | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config |
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
− | |ppu decoder | + | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |
− | |ppu decoder notes | + | |ppu decoder notes = |
− | |spu decoder | + | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |
− | |spu decoder notes | + | |spu decoder notes = |
− | |preferred spu threads | + | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> |
− | |preferred spu threads notes | + | |preferred spu threads notes = |
− | | | + | |enable thread scheduler = <!-- On, Off --> |
− | | | + | |enable thread scheduler notes = |
− | |enable | + | |lower spu thread priority = <!-- On, Off --> |
− | |enable | + | |lower spu thread priority notes = |
− | | | + | |enable spu loop detection = <!-- On, Off --> |
− | | | + | |enable spu loop detection notes = |
− | | | + | |spu cache = <!-- On, Off --> |
− | | | + | |spu cache notes = |
− | | | + | |accurate xfloat = <!-- On, Off --> |
− | | | + | |accurate xfloat notes = |
+ | |spu block size = <!-- Safe, Mega, Giga --> | ||
+ | |spu block size notes = | ||
+ | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
+ | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
− | |renderer | + | |renderer = <!-- OpenGL, Vulkan, Disabled --> |
− | |renderer notes | + | |renderer notes = |
− | + | |aspect ratio = <!-- 4:3, 16:9 --> | |
− | + | |aspect ratio notes = | |
− | |aspect ratio | + | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> |
− | |aspect ratio notes | + | |framelimit notes = |
− | |framelimit | + | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> |
− | |framelimit notes | + | |anisotropic filter notes = |
− | |anisotropic filter | + | |anti-aliasing = <!-- Auto, Disabled --> |
− | |anisotropic filter notes | + | |anti-aliasing notes = |
− | |default resolution | + | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> |
− | |default resolution notes | + | |default resolution notes = |
− | |resolution scale | + | |resolution scale = <!-- Value between 50% to 800% --> |
− | |resolution scale notes | + | |resolution scale notes = |
− | |resolution scale threshold | + | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> |
− | |resolution scale threshold notes = | + | |resolution scale threshold notes = |
− | | | + | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |
− | | | + | |shader mode notes = |
− | | | + | |write color buffers = <!-- On, Off --> |
− | | | + | |write color buffers notes = |
− | |strict rendering mode | + | |strict rendering mode = <!-- On, Off --> |
− | |strict rendering mode notes | + | |strict rendering mode notes = |
− | |vsync | + | |vsync = <!-- On, Off --> |
− | |vsync notes | + | |vsync notes = |
− | |stretch to display area | + | |stretch to display area = <!-- On, Off --> |
− | |stretch to display area notes | + | |stretch to display area notes = |
− | |disable vertex cache = <!-- On, Off --> | + | |enable 3d = <!-- On, Off --> |
− | |disable | + | |enable 3d notes = |
+ | |disable vertex cache = <!-- On, Off --> | ||
+ | |disable vertex cache notes = | ||
+ | |multithreaded rsx = <!-- On, Off --> | ||
+ | |multithreaded rsx notes = | ||
+ | <!-- Audio configuration --> | ||
+ | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
+ | |audio out windows notes = | ||
+ | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
+ | |audio out linux notes = | ||
+ | |audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | ||
+ | |audio channels notes = | ||
+ | |dump to file = <!-- On, Off --> | ||
+ | |dump to file notes = | ||
+ | |convert to 16-bit = <!-- On, Off --> | ||
+ | |convert to 16-bit notes = | ||
+ | |volume = <!-- Value between 0% to 200% --> | ||
+ | |volume notes = | ||
+ | |enable buffering = <!-- On, Off --> | ||
+ | |enable buffering notes = | ||
+ | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
+ | |audio buffer duration notes = | ||
+ | |enable time stretching = <!-- On, Off --> | ||
+ | |enable time stretching notes = | ||
+ | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
+ | |time stretching threshold notes = | ||
+ | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
+ | |microphone type notes = | ||
+ | <!-- I/O configuration --> | ||
+ | |keyboard handler = <!-- Null, Basic --> | ||
+ | |keyboard handler notes = | ||
+ | |mouse handler = <!-- Null, Basic --> | ||
+ | |mouse handler notes = | ||
+ | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
+ | |camera input notes = | ||
+ | |camera settings = <!-- Null, Fake --> | ||
+ | |camera settings notes = | ||
+ | |move handler = <!-- Null, Fake, Mouse --> | ||
+ | |move handler notes = | ||
+ | <!-- Advanced configuration --> | ||
+ | |debug console mode = <!-- On, Off --> | ||
+ | |debug console mode notes = | ||
+ | |accurate llvm dfma = <!-- On, Off --> | ||
+ | |accurate llvm dfma notes = | ||
+ | |accurate rsx reservation access = <!-- On, Off --> | ||
+ | |accurate rsx reservation access notes = | ||
+ | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
+ | |ppu llvm accurate vector nans notes = | ||
+ | |silence all logs = <!-- On, Off --> | ||
+ | |silence all logs notes = | ||
+ | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
+ | |sleep timers accuracy notes = | ||
+ | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
+ | |maximum spurs threads notes = | ||
+ | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
+ | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
+ | |read depth buffers = <!-- On, Off --> | ||
+ | |read depth buffers notes = | ||
+ | |write depth buffers = <!-- On, Off --> | ||
+ | |write depth buffers notes = | ||
+ | |read color buffers = <!-- On, Off --> | ||
+ | |read color buffers notes = | ||
+ | |disable on-disk shader cache = <!-- On, Off --> | ||
+ | |disable on-disk shader cache notes = | ||
+ | |disable native float16 support = <!-- On, Off --> | ||
+ | |disable native float16 support notes = | ||
+ | |relaxed zcull sync = <!-- On, Off --> | ||
+ | |relaxed zcull sync notes = | ||
+ | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
+ | |driver wake-up delay notes = | ||
+ | |vblank rate = <!-- Value between 1 to 500 --> | ||
+ | |vblank rate notes = | ||
+ | |clocks scale = <!-- Value between 10 to 1000 --> | ||
+ | |clocks scale notes = | ||
+ | <!-- Debug configuration --> | ||
+ | |disable zcull occlusion queries = <!-- On, Off --> | ||
+ | |disable zcull occlusion queries notes = | ||
+ | |force cpu blit emulation = <!-- On, Off --> | ||
+ | |force cpu blit emulation notes = | ||
+ | |use gpu texture scaling = <!-- On, Off --> | ||
+ | |use gpu texture scaling notes = | ||
+ | |accurate getllar = <!-- On, Off --> | ||
+ | |accurate getllar notes = | ||
+ | |hook static functions = <!-- On, Off --> | ||
+ | |hook static functions notes = | ||
+ | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
+ | |accurate ppu 128 reservations notes = | ||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
− | + | '''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere. | |
− | |||
− | |||
− |
Latest revision as of 10:01, 2 October 2020
Payday: The Heist | |
---|---|
Developer(s) | Overkill Software |
Publisher(s) | Sony Online Entertainment |
Series | Payday |
Release date(s) | NA/EU October 18, 2011 |
Release type | Multi-platform |
Genre(s) | First-person shooter, Stealth |
Mode(s) | Single-player, Multiplayer |
GameID(s) | NPUA30073, NPEA00331 |
See also... | Check Compatibility Open Issues Search Google Wikipedia Page |
Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled Payday 2 was released.
Configuration
No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.
Known Issues
Missing Audio: The main menu does not play background music. Music works fine elsewhere.