Difference between revisions of "Payday: The Heist"

From RPCS3 Wiki
m (Text replacement - "|renderer notes = |graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this paramete...)
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Overkill Studios
+
|developer = Overkill Software
 
|publisher = Sony Online Entertainment
 
|publisher = Sony Online Entertainment
 
|series    = Payday
 
|series    = Payday
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|genre    = First-person shooter, Stealth
 
|genre    = First-person shooter, Stealth
 
|modes    = Single-player, Multiplayer
 
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=NPUA30073,NPEA00331|ird=NA}}
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|gameid    = {{gameid|id=NPUA30073, NPEA00331|ird=NA}}
 
|wikipedia = <!-- delete if not applicable -->
 
|wikipedia = <!-- delete if not applicable -->
 
}}
 
}}
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes               =
+
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
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|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
+
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
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|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
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|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|enable thread scheduler              = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|enable thread scheduler notes         =
|enable thread scheduler          = <!-- On, Off -->
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|enable thread scheduler notes   =
+
|lower spu thread priority notes      =
|lower spu thread priority        = <!-- On, Off -->
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|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes =
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|enable spu loop detection notes       =  
|enable spu loop detection        = <!-- On, Off -->
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|spu cache                            = <!-- On, Off -->
|enable spu loop detection notes =
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|spu cache notes                       =  
|hook static function            = <!-- On, Off -->
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|hook static function notes       =
+
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 +
|spu block size                        = <!-- Safe, Mega, Giga -->
 +
|spu block size notes                 =  
 +
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
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|renderer notes                   =
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|renderer notes                       =  
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|aspect ratio notes                   =  
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|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
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|framelimit notes                     =  
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
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|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anisotropic filter notes             =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
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|default resolution notes         =
+
|anti-aliasing notes                  =  
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+
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|resolution scale notes           =
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|default resolution notes             =  
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+
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|resolution scale threshold notes =
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|resolution scale notes               =  
|write color buffer              = <!-- On, Off -->
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|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes         =
+
|resolution scale threshold notes     =  
|use gpu texture scaling          = <!-- On, Off -->
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|shader mode notes                     =  
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|strict rendering mode notes     =
+
|write color buffers notes             =  
|vsync                           = <!-- On, Off -->
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|strict rendering mode                 = <!-- On, Off -->
|vsync notes                     =
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|strict rendering mode notes           =  
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|stretch to display area notes   =
+
|vsync notes                           =  
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|stretch to display area notes         =
 +
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 +
|multithreaded rsx notes              =
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<!-- Audio configuration -->
 +
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 +
|audio out windows notes              =
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 +
|audio out linux notes                =
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 +
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 +
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|volume notes                          =
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 +
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 +
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
 +
|audio buffer duration notes          =
 +
|enable time stretching                = <!-- On, Off -->
 +
|enable time stretching notes          =
 +
|time stretching threshold            = <!-- Value between 0% to 100% -->
 +
|time stretching threshold notes      =
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|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes                =
 +
<!-- I/O configuration -->
 +
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 +
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|mouse handler notes                  =
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
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|camera settings notes                =
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|move handler                          = <!-- Null, Fake, Mouse -->
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|move handler notes                    =
 +
<!-- Advanced configuration -->
 +
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 +
|debug console mode notes              =
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|accurate rsx reservation access      = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 +
|silence all logs                      = <!-- On, Off -->
 +
|silence all logs notes                =
 +
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 +
|sleep timers accuracy notes          =
 +
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 +
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                    = <!-- On, Off -->
 +
|read depth buffers notes              =
 +
|write depth buffers                  = <!-- On, Off -->
 +
|write depth buffers notes             =
 +
|read color buffers                    = <!-- On, Off -->
 +
|read color buffers notes              =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes   =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =
 +
|vblank rate                          = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                    =
 +
|clocks scale                          = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                    =
 +
<!-- Debug configuration -->
 +
|disable zcull occlusion queries       = <!-- On, Off -->
 +
|disable zcull occlusion queries notes =
 +
|force cpu blit emulation              = <!-- On, Off -->
 +
|force cpu blit emulation notes        =
 +
|use gpu texture scaling              = <!-- On, Off -->
 +
|use gpu texture scaling notes        =
 +
|accurate getllar                      = <!-- On, Off -->
 +
|accurate getllar notes                =
 +
|hook static functions                = <!-- On, Off -->
 +
|hook static functions notes          =
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.

Latest revision as of 10:01, 2 October 2020

Payday: The Heist
Developer(s) Overkill Software
Publisher(s) Sony Online Entertainment
Series Payday
Release date(s) NA/EU October 18, 2011
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) NPUA30073, NPEA00331
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled Payday 2 was released.

Configuration

No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.

Known Issues

Missing Audio: The main menu does not play background music. Music works fine elsewhere.