Difference between revisions of "Payday: The Heist"

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder notes                    =  
 
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
 
|spu decoder notes                    =  
 
|spu decoder notes                    =  
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|tsx instructions notes                =  
 
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
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|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
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|renderer notes                        =  
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio notes                    =  
 
|aspect ratio notes                    =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold notes      =  
 
|resolution scale threshold notes      =  
 +
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
 +
|shader mode notes                    =
 
|write color buffers                  = <!-- On, Off -->
 
|write color buffers                  = <!-- On, Off -->
 
|write color buffers notes            =  
 
|write color buffers notes            =  
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|stretch to display area              = <!-- On, Off -->
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =  
 
|stretch to display area notes        =  
 +
|enable 3d                            = <!-- On, Off -->
 +
|enable 3d notes                      =
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache notes            =  
 
|disable vertex cache notes            =  
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx notes              =  
 
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
 
|disable async shader compiler notes  =
 
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =  
 
|audio out linux notes                =  
 +
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
 +
|audio channels notes                  =
 
|dump to file                          = <!-- On, Off -->
 
|dump to file                          = <!-- On, Off -->
 
|dump to file notes                    =  
 
|dump to file notes                    =  
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =  
 
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume notes                          =  
 
|volume notes                          =  
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|debug console mode                    = <!-- On, Off -->
 
|debug console mode                    = <!-- On, Off -->
 
|debug console mode notes              =  
 
|debug console mode notes              =  
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|accurate rsx reservation access      = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =  
 
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =  
 
|disable on-disk shader cache notes    =  
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =  
 
|relaxed zcull sync notes              =  
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|clocks scale notes                    =  
 
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
 +
|disable zcull occlusion queries      = <!-- On, Off -->
 +
|disable zcull occlusion queries notes =
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation notes        =  
 
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =  
 
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =
 
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =  
 
|hook static functions notes          =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.
 
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.

Latest revision as of 10:01, 2 October 2020

Payday: The Heist
Developer(s) Overkill Software
Publisher(s) Sony Online Entertainment
Series Payday
Release date(s) NA/EU October 18, 2011
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) NPUA30073, NPEA00331
See also... Check Compatibility
Open Issues
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Wikipedia Page

Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled Payday 2 was released.

Configuration

No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.

Known Issues

Missing Audio: The main menu does not play background music. Music works fine elsewhere.