Payday: The Heist: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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|genre    = First-person shooter, Stealth
|genre    = First-person shooter, Stealth
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=NPUA30073,NPEA00331|ird=NA}}
|gameid    = {{gameid|id=NPUA30073, NPEA00331|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
}}
}}
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes         =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler            = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes       =
|enable thread scheduler          = <!-- On, Off -->
|lower spu thread priority          = <!-- On, Off -->
|enable thread scheduler notes   =
|lower spu thread priority notes    =
|lower spu thread priority        = <!-- On, Off -->
|enable spu loop detection          = <!-- On, Off -->
|lower spu thread priority notes =
|enable spu loop detection notes     =  
|enable spu loop detection        = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|enable spu loop detection notes =
|spu cache notes                     =  
|hook static function            = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|hook static function notes       =
|accurate xfloat notes              =
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     = Recommended to get the best performance.
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
|framelimit notes                   =  
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                      = <!-- Auto, Disabled -->
|default resolution notes         =
|anti-aliasing notes                =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes           =
|default resolution notes           =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                   = <!-- Value between 50% to 800% -->
|resolution scale threshold notes =
|resolution scale notes             =  
|write color buffer              = <!-- On, Off -->
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes        =
|resolution scale threshold notes   =  
|use gpu texture scaling          = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|use gpu texture scaling notes   =
|write color buffers notes          =
|strict rendering mode            = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes     =
|strict rendering mode notes        =
|vsync                            = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|vsync notes                     =
|vsync notes                        =
|stretch to display area          = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes   =
|stretch to display area notes      =
|disable vertex cache             = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes      =
|disable vertex cache notes          =
|multithreaded rsx                  = <!-- On, Off -->
|multithreaded rsx notes            =
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                 =
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes           =
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes           =  
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes           =  
|read color buffers                  = <!-- On, Off -->
|read color buffers notes           =  
|disable on-disk shader cache       = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =
|clocks scale                        = <!-- Value between 10 to 1000 -->
|clocks scale notes                  =
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
}}
}}


==Known Issues==
==Known Issues==
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.
'''Missing Audio:''' The main menu does not play background music. Music works fine elsewhere.

Revision as of 19:55, 20 February 2020

Payday: The Heist
Developer(s) Overkill Software
Publisher(s) Sony Online Entertainment
Series Payday
Release date(s) NA/EU October 18, 2011
Release type Multi-platform
Genre(s) First-person shooter, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) NPUA30073, NPEA00331
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Payday: The Heist is a co-operative FPS that contains seven different missions, with each mission containing random elements which alter the gameplay in subtle ways with the aim of enhancing replayability. Players use a variety of firearms to complete objectives (usually centered around stealing a certain object, person, or a particular amount of money). The game may be played alone, with AI teammates, or online. The game offers a few twists on the standard FPS formula. Killing civilians is punished, instead players may take a limited number as hostages. Should any player get arrested (after taking enough damage and not being 'revived' in time) during the heist, one of his teammates may release a hostage, allowing a trade to take place which allows a single player to be released. Money gained from heists is used as experience points to level up, and multiple skill trees are available to give upgrades and bonuses. A sequel to Payday: The Heist titled Payday 2 was released.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Missing Audio: The main menu does not play background music. Music works fine elsewhere.