Difference between revisions of "Nucleus"

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m (Text replacement - "|multithreaded rsx notes = |disable async shader compiler = <!-- On, Off --> |disable async shader compiler notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = <!-- Audio configuration --> ")
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
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|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
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|renderer notes                        =  
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold notes      =  
 
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
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|shader mode notes                    =
 
|write color buffers                  = <!-- On, Off -->
 
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|stretch to display area              = <!-- On, Off -->
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =  
 
|stretch to display area notes        =  
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|enable 3d                            = <!-- On, Off -->
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|enable 3d notes                      =
 
|disable vertex cache                  = <!-- On, Off -->
 
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =  
 
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|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
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|dump to file                          = <!-- On, Off -->
 
|dump to file                          = <!-- On, Off -->
 
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|dump to file notes                    =  
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =  
 
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume                                = <!-- Value between 0% to 200% -->
 
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|accurate rsx reservation access      = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
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|ppu llvm accurate vector nans notes  =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =  
 
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|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =  
 
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|disable native float16 support        = <!-- On, Off -->
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|disable native float16 support notes  =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =  
 
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|clocks scale notes                    =  
 
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
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|disable zcull occlusion queries      = <!-- On, Off -->
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|disable zcull occlusion queries notes =
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation notes        =  
 
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|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =  
 
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =
 
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =  
 
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
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Latest revision as of 10:00, 2 October 2020

Nucleus
Developer(s) Kuju Entertainment
Publisher(s) Sony Computer Entertainment
Release date(s) NA May 18, 2007
EU July 12, 2007
Release type PlayStation 3 exclusive
Genre(s) Puzzle, Shooter
Mode(s) Single-player, Co-op
GameID(s) NPUA80064, NPEA00015, NPJA00018
See also... Check Compatibility
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Wikipedia Page

Nucleus (also known as Bacterius on the Japanese PSN) is a puzzle-based shooting game with a dual stick control system similar to Robotron: 2084. Players are tasked with ridding a host body of a virus infestation, moving through the body's three main biological systems, the digestive system, the circulatory system, and finally the nervous system, culminating in a final battle in the brain.

The basic game consists of shooting bacteria or progressively larger and larger viruses, which break down into smaller viruses when shot, or if left alone combine themselves into ever larger viruses. Each level also has a number of cells which clump together and interact in a physical manner, the players can move them around and manipulate them with a traction beam to construct barriers to hide behind or to block of parts of the dynamically changing levels.

Ultimately the game is a high-score attack. Each level is tuned so that certain advanced techniques have to be used in order to achieve the higher scores, with correspondingly higher grades given to mark progress. These techniques are all discoverable to begin with, but they aren't explained in the initial instruction set. Later levels force you to learn these techniques, hints for failed attempts point the way, and by going back to earlier levels you can more easily achieve the higher level grades.

The game can be played in a 2-player co-operative mode offering more ways to build and manipulate cell structures or to distract and defeat the Nucleus enemies.

Configuration

No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.

Known Issues

There are no reported issues with this title.