Ni no Kuni: Wrath of the White Witch: Difference between revisions

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Revision as of 13:52, 27 September 2022

Ni no Kuni: Wrath of the White Witch
Developer(s) Level-5
Publisher(s) JP Level-5
NA/EU/AU Bandai Namco Games
Release date(s) JP November 17, 2011
NA January 22, 2013
AU January 31, 2013
EU February 1, 2013
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES01555 (IRD), BLUS30947 (IRD), NPEB01158, NPUB30932
Demo
NPEB90452, NPUB90846
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Ni no Kuni: Wrath of the White Witch is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, which originally released for the Nintendo DS in Japan in December 2010. Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.

Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.

Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several gaming publications.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter 16x Improves texture quality, but does make some 2D Interface elements display incorrectly e.g pause menu or party member portrait images

Known Issues

There are no reported issues with this title.

Special Notes