Difference between revisions of "Need for Speed Carbon"

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
(update config)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
+
|developer = EA Canada
|publisher = {{vgregion|}}
+
|publisher = Electronic Arts{{vgregion|}}
|series    = <!-- delete if not applicable -->
+
|series    = Need for Speed<!-- delete if not applicable -->
|date      = {{vgregion|}}
+
|date      = {{vgregion|NA=November 16, 2006|JP=December 8, 2006|AU=March 22, 2007|EU=March 23, 2007}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
+
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
+
|genre    = Racing
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
+
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
+
|gameid    = {{gameid|id=BLUS30016, BLES00020, BLAS50003|ird=yes}}
 
|wikipedia = <!-- delete if not applicable -->
 
|wikipedia = <!-- delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
Line 13: Line 13:
  
 
<!-- Give a brief description about the game -->
 
<!-- Give a brief description about the game -->
 +
'''''Need for Speed: Carbon''''' is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X and in 2008 for arcades, becoming the last game in the series available on sixth-generation platforms except the PS2. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, tōge-styled racing events, and greater customization options.
 +
 +
Upon the release of Carbon, the game received positive reviews from critics, though faced some criticism over elements of its gameplay mechanics, including its lack of emphasis on police chases than its predecessor. A special Collector's Edition version of the title was developed for PlayStation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by [[Need for Speed ProStreet]] in 2007.
  
 
==Configuration==
 
==Configuration==
Line 119: Line 122:
 
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 
|maximum spurs threads notes          =  
 
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|firmware settings                    = Load liblv2.sprx and manual selection<!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|firmware settings notes              = libvdec.sprx<!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 
|read depth buffers                    = <!-- On, Off -->
 
|read depth buffers                    = <!-- On, Off -->
 
|read depth buffers notes              =  
 
|read depth buffers notes              =  
Line 156: Line 159:
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 +
This game will freeze at the EA logo if it's not loaded with '''libvdec.sprx'''.
  
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 01:48, 18 October 2020

Need for Speed Carbon
Developer(s) EA Canada
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) JP December 8, 2006
NA November 16, 2006
EU March 23, 2007
AU March 22, 2007
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30016 (IRD), BLES00020 (IRD), BLAS50003 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X and in 2008 for arcades, becoming the last game in the series available on sixth-generation platforms except the PS2. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, tōge-styled racing events, and greater customization options.

Upon the release of Carbon, the game received positive reviews from critics, though faced some criticism over elements of its gameplay mechanics, including its lack of emphasis on police chases than its predecessor. A special Collector's Edition version of the title was developed for PlayStation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by Need for Speed ProStreet in 2007.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

Advanced configuration

Setting Option Notes
Firmware settings Load liblv2.sprx and manual selection libvdec.sprx

Known Issues

This game will freeze at the EA logo if it's not loaded with libvdec.sprx.

Special Notes