NCAA Football 14: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Electronic Arts
|developer = EA Tiburon
|publisher = Electronic Arts
|publisher = EA Sports
|series    = NCAA Football
|series    = NCAA Football
|date      = July 9, 2013
|date      = July 9, 2013
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|genre    = American football, Sports
|genre    = American football, Sports
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS31159, NPUB90936|oid=NPUB31137|ird=Yes}}
|gameid    = {{gameid|id=BLUS31159, NPUB31137|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90936|ird=NA}}
}}
}}


'''''NCAA Football 14''''' is an American football video game published by EA Sports and developed by EA Tiburon. Despite the game's positive critical and commercial reception, no sequel was produced the following year. Due to legal issues surrounding the game's use of college player likenesses, as of 2019, NCAA Football 2014 is the last installment of the NCAA Football series. As the most recent entry in the dormant series, the game continues to be played, with unofficial roster updates being released reflecting subsequent seasons.
'''''NCAA Football 14''''' is an American football video game published by EA Sports and developed by EA Tiburon. Despite the game's positive critical and commercial reception, no sequel was produced the following year. Due to legal issues surrounding the game's use of college player likenesses, as of 2021, NCAA Football 2014 is the last installment of the NCAA Football series. As the most recent entry in the dormant series, the game continues to be played, with unofficial roster updates being released reflecting subsequent seasons.


==Configuration==
==Configuration==
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}


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===Exploding Vertices===
===Exploding Vertices===
{{Issue|6981}} - After extended periods of play exploding vertices can suddenly appear in the middle of a game. Issue is fixed by rebooting the game.
{{Issue|6981}} - After extended periods of play exploding vertices can suddenly appear in the middle of a game. Issue is fixed by rebooting the game.
===Disappearing Players===
After a recent update to the emulator, players will disappear after the ball is snapped and then a review of the play will happen annd it will be reversed. Then there is weird glitching on the players and the o-line's helmet's come off. This happens every time the ball is snapped. No fix that is currently known

Revision as of 19:23, 16 October 2021

NCAA Football 14
Developer(s) EA Tiburon
Publisher(s) EA Sports
Series NCAA Football
Release date(s) July 9, 2013
Release type Console exclusive
Genre(s) American football, Sports
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS31159 (IRD), NPUB31137
Demo
NPUB90936
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

NCAA Football 14 is an American football video game published by EA Sports and developed by EA Tiburon. Despite the game's positive critical and commercial reception, no sequel was produced the following year. Due to legal issues surrounding the game's use of college player likenesses, as of 2021, NCAA Football 2014 is the last installment of the NCAA Football series. As the most recent entry in the dormant series, the game continues to be played, with unofficial roster updates being released reflecting subsequent seasons.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Shader mode Async with Shader Interpreter Needed in order to fix black field glitch during day games, which is present in various NCAA Football and Madden NFL games. After building up a shader cache using Async with Shader Interpreter mode, users can switch back to Async (multithreaded) for subsequent boots if required.

Known Issues

Exploding Vertices

Issue 6981 - After extended periods of play exploding vertices can suddenly appear in the middle of a game. Issue is fixed by rebooting the game.

Disappearing Players

After a recent update to the emulator, players will disappear after the ball is snapped and then a review of the play will happen annd it will be reversed. Then there is weird glitching on the players and the o-line's helmet's come off. This happens every time the ball is snapped. No fix that is currently known