NCAA Football 13: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
(Fixed shader mode write-up)
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = Async with Shader Interpreter <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    = Needed in order to fix [https://github.com/RPCS3/rpcs3/issues/6861/ black field glitch during day games], which is present in various NCAA Football and Madden NFL games. After building up a shader cache using ''Async with Shader Interpreter'' mode, users can switch back to ''Async (multithreaded)'' for subsequent boots if required.
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = On <!-- On, Off -->
|disable async shader compiler notes  = Needed in order to fix [https://github.com/RPCS3/rpcs3/issues/6861/ black field glitch during day games], which is present in various NCAA Football and Madden NFL games. After loading into a day game with Async shader compiler disabled, it can be re-enabled for subsequent boots in order to increase FPS. Can be left disabled (or use driver wake-up delay) to minimize desyncs at the cost of performance.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->

Revision as of 22:23, 2 June 2020

NCAA Football 13
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series NCAA Football
Release date(s) July 10, 2012
Release type Console exclusive
Genre(s) American football, Sports
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30948 (IRD), NPUB30753
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

NCAA Football 13 is an American college football game published by EA Sports and developed by EA Tiburon in which players are given the ongoing opportunity to enjoy the collegiate game in multiple ways. It is the successor to NCAA Football 12 in the NCAA Football series. Experience the rise to dominance of a young, up-and-coming gridiron star hoping to make his way to a college superpower of choice and eventually a national championship. Experience the pride and pageantry of gameday Saturday like never before as you go from high school superstar, to top college player, to head coach in Road to Glory and Dynasty modes. With a new passing system, new team-specific traditions, and the Heisman Challenge, make an impact by leading your team to the National Championship with NCAA Football 13.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Shader mode Async with Shader Interpreter Needed in order to fix black field glitch during day games, which is present in various NCAA Football and Madden NFL games. After building up a shader cache using Async with Shader Interpreter mode, users can switch back to Async (multithreaded) for subsequent boots if required.

Known Issues

There are no reported issues with this title