NCAA Football 13: Difference between revisions

From RPCS3 Wiki
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m (Text replacement - "|microphone type notes = <!-- Advanced configuration --> |debug console mode = <!-- On, Off --> |debug console mode notes = |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> |sleep timers accuracy notes = |read depth buffers = <!-- On, Off --> |read depth buffers notes = |write depth buffers = <!-- On, Off --> |write depth buffers notes...)
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|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
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|microphone type notes              =  
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<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
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|mouse handler                      = <!-- Null, Basic -->
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|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
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|camera settings                    = <!-- Null, Fake -->
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|move handler                        = <!-- Null, Fake, Mouse -->
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<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =  
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|silence all logs                    = <!-- On, Off -->
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|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
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|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
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|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =  
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|read color buffers                  = <!-- On, Off -->
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|disable on-disk shader cache        = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
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|driver wake-up delay notes          =  

Revision as of 20:46, 22 March 2020

NCAA Football 13
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series NCAA Football
Release date(s) July 10, 2012
Release type Console exclusive
Genre(s) American football, Sports
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30948 (IRD), NPUB30753
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

NCAA Football 13 is an American college football game published by EA Sports and developed by EA Tiburon in which players are given the ongoing opportunity to enjoy the collegiate game in multiple ways. It is the successor to NCAA Football 12 in the NCAA Football series. Experience the rise to dominance of a young, up-and-coming gridiron star hoping to make his way to a college superpower of choice and eventually a national championship. Experience the pride and pageantry of gameday Saturday like never before as you go from high school superstar, to top college player, to head coach in Road to Glory and Dynasty modes. With a new passing system, new team-specific traditions, and the Heisman Challenge, make an impact by leading your team to the National Championship with NCAA Football 13.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title