MotorStorm: Pacific Rift: Difference between revisions

From RPCS3 Wiki
No edit summary
(19 intermediate revisions by 8 users not shown)
Line 9: Line 9:
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}
}}
}}


Line 47: Line 47:
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Greatly improves texture quality, no issues
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help
|zcull accuracy notes                  = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help
Line 134: Line 134:
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes visual issues with surfaces e.g mud
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 50<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
Line 165: Line 165:
==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches


==Special Notes==
The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->


==Split Screen==
Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.
{{netplay
{{netplay
|gamever  = 1.03
|gamever  = 1.03
|connect  = No <!-- Yes, No, Partial, Untested, N/A -->
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = Yes <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Attempts to connect to a nonexistent URL. Servers were shut down on October 1 2012
|notes    = Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.
}}
}}


Line 184: Line 185:
|content =  
|content =  
Anchors:
Anchors:
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed."
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."


   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until the issue resolved."
   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."


PPU-34984cacd60f2ee2a380157a009122698d470056:
PPU-34984cacd60f2ee2a380157a009122698d470056:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion
     Author: illusion
Line 200: Line 201:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 209: Line 210:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 218: Line 219:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 229: Line 230:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 239: Line 240:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 249: Line 250:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 259: Line 260:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
         BCUS98155: [ 01.03 ]
         BCUS98155: [ 01.03 ]
Line 267: Line 268:
     Patch:
     Patch:
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]


PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion
     Author: illusion
Line 280: Line 294:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 289: Line 303:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 298: Line 312:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx

Revision as of 22:46, 14 January 2023

MotorStorm: Pacific Rift
MotorStormPacificRift.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033, NPUA70033, NPUA70022
3D Rift
NPUA80499
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed No known issues, might improve performance
SPU block size Mega Slight performance improvement

GPU configuration

Setting Option Notes
Anisotropic filter 16x Greatly improves texture quality, no issues
Anti-aliasing Disabled Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
Resolution scale threshold 256x256 (Mostly) Fixes pixelated bloom when using resolution scaling
Write color buffers On Fixes excessively bright bloom

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues with surfaces e.g mud
Driver wake-up delay 50 Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.

Known Issues

In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches

The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.

Split Screen

Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes Yes Yes No Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.

Patches

Anchors:
  ms2notes: &ms2notes         "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."

  ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."

PPU-34984cacd60f2ee2a380157a009122698d470056:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045C7B4, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0