MotorStorm: Pacific Rift: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:MotorStormPacificRift.jpg‎}}|300px]]
|developer = Evolution Studios
|developer = Evolution Studios
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 7: Line 9:
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}} <br>'''''Demo'''''<br>{{gameid|id=NPEA90033|ird=NA}}
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}
}}
}}


MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is a racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to MotorStorm and is followed by MotorStorm: Arctic Edge for the PlayStation 2 and PSP, and MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and it was released on 28 October 2008 in North America.
'''''MotorStorm: Pacific Rift''''' (released as MotorStorm II in Japan) is the sequel to [[MotorStorm]] and is followed by [[MotorStorm: Apocalypse]]. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
 
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
 


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = No known issues, might improve performance
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Slight performance improvement
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|write color buffers                  = On
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              = Greatly improves texture quality, no issues
|anti-aliasing                        = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                  = Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = (Mostly) Fixes pixelated bloom when using resolution scaling
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes excessively bright bloom
|write color buffers notes            = Fixes excessively bright bloom
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              = Fixes visual issues with surfaces e.g mud
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = 50<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            = Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches
 
The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.
 
==Split Screen==
Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.
{{netplay
|gamever  = 1.03
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match    = Yes <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.
}}


==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 32: Line 185:
|content =  
|content =  
Anchors:
Anchors:
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed."
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."


   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until this is resolved."
   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."


PPU-34984cacd60f2ee2a380157a009122698d470056:
PPU-34984cacd60f2ee2a380157a009122698d470056:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion
     Author: illusion
Line 48: Line 201:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 57: Line 210:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 66: Line 219:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 77: Line 230:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion
     Author: illusion
     Notes: *ms2notes
     Notes: *ms2notes
Line 86: Line 240:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes: *ms2vfpsnotes
     Notes: *ms2vfpsnotes
Line 95: Line 250:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes:  
     Notes:  
Line 104: Line 260:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes:  
     Notes:  
Line 111: Line 268:
     Patch:
     Patch:
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]


PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion
     Author: illusion
Line 124: Line 294:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 133: Line 303:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 142: Line 312:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx

Revision as of 22:46, 14 January 2023

MotorStorm: Pacific Rift
MotorStormPacificRift.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033, NPUA70033, NPUA70022
3D Rift
NPUA80499
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed No known issues, might improve performance
SPU block size Mega Slight performance improvement

GPU configuration

Setting Option Notes
Anisotropic filter 16x Greatly improves texture quality, no issues
Anti-aliasing Disabled Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
Resolution scale threshold 256x256 (Mostly) Fixes pixelated bloom when using resolution scaling
Write color buffers On Fixes excessively bright bloom

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues with surfaces e.g mud
Driver wake-up delay 50 Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.

Known Issues

In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches

The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.

Split Screen

Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes Yes Yes No Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.

Patches

Anchors:
  ms2notes: &ms2notes         "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."

  ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."

PPU-34984cacd60f2ee2a380157a009122698d470056:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045C7B4, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0