MotorStorm: Pacific Rift: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
 
|publisher = {{vgregion|}}
|image    = [[File:{{#setmainimage:MotorStormPacificRift.jpg‎}}|300px]]
|series    = <!-- delete if not applicable -->
|developer = Evolution Studios
|date      = {{vgregion|}}
|publisher = Sony Computer Entertainment
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|series    = MotorStorm
|genre    =  
|date      = {{vgregion|NA=October 28, 2008|EU=November 7, 2008|AU=November 13, 2008}}{{vgregion|JP=November 20, 2008}}
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|release  = PlayStation 3 exclusive
|gameid    = {{gameid|}}
|genre    = Racing
|wikipedia = <!-- delete if not applicable -->
|modes    = Single-player, Multiplayer
|vndb      = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}}
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''MotorStorm: Pacific Rift''''' (released as MotorStorm II in Japan) is the sequel to [[MotorStorm]] and is followed by [[MotorStorm: Apocalypse]]. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
 
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
 


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
Line 24: Line 26:
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
Line 32: Line 34:
|spu cache                            = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =  
|spu cache notes                      =  
|accurate xfloat                       = <!-- On, Off -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|accurate xfloat notes                 =  
|spu xfloat accuracy notes             = No known issues, might improve performance
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Slight performance improvement
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = 16x<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Greatly improves texture quality, no issues
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = Disabled<!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  = Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = (Mostly) Fixes pixelated bloom when using resolution scaling
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes excessively bright bloom
|write color buffers notes            = Fixes excessively bright bloom
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 107:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 128:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes visual issues with surfaces e.g mud
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable native float16 support notes =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 50<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
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|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                     = <!-- On, Off -->
|accurate spu dma                     = <!-- On, Off -->
|accurate putlluc notes                =  
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches
 
The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.
 
==Split Screen==
Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.
{{netplay
|gamever  = 1.03
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match    = Yes <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.
}}


==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 158: Line 185:
|content =  
|content =  
Anchors:
Anchors:
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed."
   ms2notes: &ms2notes        "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."


   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until this is resolved."
   ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."


PPU-34984cacd60f2ee2a380157a009122698d470056:
PPU-34984cacd60f2ee2a380157a009122698d470056:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion
     Author: illusion
Line 174: Line 201:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 183: Line 210:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 192: Line 219:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.00 ]
         BCES00129: [ 01.00 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 203: Line 230:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion
     Author: illusion
     Notes: *ms2notes
     Notes: *ms2notes
Line 212: Line 240:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes: *ms2vfpsnotes
     Notes: *ms2vfpsnotes
Line 221: Line 250:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes:  
     Notes:  
Line 230: Line 260:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift":
       "MotorStorm: Pacific Rift":
         BCES00129: [ 01.03 ]
         BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes:  
     Notes:  
Line 237: Line 268:
     Patch:
     Patch:
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
       - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]


PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
   60 FPS:
   60 FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion
     Author: illusion
Line 250: Line 294:
   Variable FPS:
   Variable FPS:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 259: Line 303:
   Disable Dynamic Resolution Scaling:
   Disable Dynamic Resolution Scaling:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
Line 268: Line 312:
   Disable Motion blur:
   Disable Motion blur:
     Games:
     Games:
       "Motorstorm: Pacific Rift Demo 2.0":
       "MotorStorm: Pacific Rift Demo 2.0":
         NPEA90033: [ All ]
         NPEA90033: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx

Revision as of 22:46, 14 January 2023

MotorStorm: Pacific Rift
MotorStormPacificRift.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033, NPUA70033, NPUA70022
3D Rift
NPUA80499
Quick links Check Compatibility
Open Issues
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MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed No known issues, might improve performance
SPU block size Mega Slight performance improvement

GPU configuration

Setting Option Notes
Anisotropic filter 16x Greatly improves texture quality, no issues
Anti-aliasing Disabled Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated
Resolution scale threshold 256x256 (Mostly) Fixes pixelated bloom when using resolution scaling
Write color buffers On Fixes excessively bright bloom

Advanced configuration

Setting Option Notes
Read color buffers On Fixes visual issues with surfaces e.g mud
Driver wake-up delay 50 Fixes crashes caused by RSX desyncs, increase to 100 if still occurring.

Known Issues

In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches

The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.

Split Screen

Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes Yes Yes No Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server.

Patches

Anchors:
  ms2notes: &ms2notes         "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water."

  ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)."

PPU-34984cacd60f2ee2a380157a009122698d470056:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0
  Bypass SVO:
    Games:
      "MotorStorm: Pacific Rift":
        BCES00129: [ 01.03 ]
        BCUS98155: [ 01.03 ]
      "MotorStorm 2":
        BCJS30027: [ 01.03 ]
        BCAS20044: [ 01.03 ]
    Author: regal.
    Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data.
    Patch Version: 1.1
    Patch:
      - [ byte, 0x00d410bb, 0 ]

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  60 FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045C7B4, 0x60000000 ]
  Variable FPS:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "MotorStorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0