MotorStorm: Pacific Rift: Difference between revisions

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m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config" to "<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config")
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'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
'''''MotorStorm: 3D Rift''''' is a 3D mini re-release of ''Pacific Rift'', containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|enable thread scheduler              = <!-- On, Off -->
|enable thread scheduler notes        =
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|write color buffers                  = On
|aspect ratio                          = <!-- 4:3, 16:9 -->
|write color buffers notes            = Fixes excessively bright bloom
|aspect ratio notes                    =
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Fixes excessively bright bloom.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}



Revision as of 11:52, 2 October 2020

MotorStorm: Pacific Rift
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) NA October 28, 2008
EU November 7, 2008
AU November 13, 2008
JP November 20, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98155 (IRD), BCES00129 (IRD)
Demo
NPEA90033
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes excessively bright bloom.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  ms2notes: &ms2notes         "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed."

  ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until this is resolved."

PPU-34984cacd60f2ee2a380157a009122698d470056:
  60 FPS:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435d1c, 0x60000000 ]
  Variable FPS:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00435f9c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.00 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0

PPU-a1f33132af387c49d452e64fcb0704cb06b6d084:
  60 FPS:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407b44, 0x60000000 ]
  Variable FPS:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00407d8c, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Pacific Rift":
        BCES00129: [ 01.03 ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0

PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be:
  60 FPS:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion
    Notes: *ms2notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045C7B4, 0x60000000 ]
  Variable FPS:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: *ms2vfpsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045ca34, 0x38c00001 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Pacific Rift Demo 2.0":
        NPEA90033: [ All ]
    Author: illusion, ZEROx
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0