MotorStorm: Apocalypse: Difference between revisions

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(→‎Patches: add mlaa and improved fps patches)
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
Line 34: Line 34:
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =  
|accurate xfloat notes                =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Improves performance.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
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|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Partially fixes screen pattern on bloom when using Resolution Scaling. Setting this too high causes major issues in this game
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On
|write color buffers                  = On
|write color buffers notes            = Fixes overbright image
|write color buffers notes            = Fixes excessively bright bloom
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 110: Line 112:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|relaxed zcull sync notes              =  
|disable native float16 support notes  =
|relaxed zcull sync                    = On<!-- On, Off -->
|relaxed zcull sync notes              = Improves performance.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


Line 174: Line 182:
     - [ be32, 0x005BA514, 0x60000000 ] #target fps
     - [ be32, 0x005BA514, 0x60000000 ] #target fps


   ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title."
   ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling."


   ms3fpsnotes: &ms3fpsnotes   "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS."
   ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS."
 
  ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it."
 
  ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance."


PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b:
PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b:
Line 194: Line 206:
         BCES00484: [ 01.00 ]
         BCES00484: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3drsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 203: Line 215:
         BCES00484: [ 01.00 ]
         BCES00484: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3ssaonotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 220: Line 232:
       "Motorstorm: Apocalypse":
       "Motorstorm: Apocalypse":
         BCES00484: [ 01.00 ]
         BCES00484: [ 01.00 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects
PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005EE690, 0x38800001 ] #vfps
      - [ be32, 0x005EE42C, 0x60000000 ] #target fps
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes: *ms3mlaanotes
     Notes: *ms3mlaanotes
Line 242: Line 302:
         BCES00484: [ 01.06 ]
         BCES00484: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3drsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 251: Line 311:
         BCES00484: [ 01.06 ]
         BCES00484: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3ssaonotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 268: Line 328:
       "Motorstorm: Apocalypse":
       "Motorstorm: Apocalypse":
         BCES00484: [ 01.06 ]
         BCES00484: [ 01.06 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects
PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005BC2AC, 0x38800001 ]
      - [ be32, 0x005BBDE4, 0x60000000 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes: *ms3mlaanotes
     Notes: *ms3mlaanotes
Line 289: Line 397:
         NPUA80661: [ 01.06 ]
         NPUA80661: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3drsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 298: Line 406:
         NPUA80661: [ 01.06 ]
         NPUA80661: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3ssaonotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 336: Line 444:
         NPEA00315: [ 01.06 ]
         NPEA00315: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3ssaonotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 345: Line 453:
         NPEA00315: [ 01.06 ]
         NPEA00315: [ 01.06 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3drsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 384: Line 492:
         NPEA90090: [ 01.00 ]
         NPEA90090: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3drsnotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 393: Line 501:
         NPEA90090: [ 01.00 ]
         NPEA90090: [ 01.00 ]
     Author: illusion
     Author: illusion
     Notes:  
     Notes: *ms3ssaonotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:

Revision as of 12:46, 6 December 2020

MotorStorm: Apocalypse
GameID(s)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
Resolution scale threshold 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling. Setting this too high causes major issues in this game
Write color buffers On Fixes excessively bright bloom

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  ms3psndsr: &ms3psndsr
    - [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0

  ms3psnmb: &ms3psnmb
    - [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0

  ms3psnssao: &ms3psnssao
    - [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0

  ms3psnmlaa: &ms3psnmlaa
    - [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects

  ms3psnfps: &ms3psnfps
    - [ be32, 0x005BA9DC, 0x38800001 ] #vfps
    - [ be32, 0x005BA514, 0x60000000 ] #target fps

  ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling."

  ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS."

  ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it."

  ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance."

PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005EE690, 0x38800001 ] #vfps
      - [ be32, 0x005EE42C, 0x60000000 ] #target fps
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.00 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005EE690, 0x38800001 ] #vfps
      - [ be32, 0x005EE42C, 0x60000000 ] #target fps
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.00 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-41644f9f5fda72efc62e7146620db9679969bff6:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005BC2AC, 0x38800001 ]
      - [ be32, 0x005BBDE4, 0x60000000 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        BCES00484: [ 01.06 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005BC2AC, 0x38800001 ]
      - [ be32, 0x005BBDE4, 0x60000000 ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        BCUS98242: [ 01.06 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects

PPU-507b9d34380cff4bc03d7c64ce6342180779c84b:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
     - [ load, *ms3psnfps ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psndsr ]
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psnssao ]
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psnmb ]
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        NPUA80661: [ 01.06 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psnmlaa ]

PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
     - [ load, *ms3psnfps ]
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psnssao ]
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psndsr ]
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psnmb ]
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse":
        NPEA00315: [ 01.06 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
     - [ load, *ms3psnmlaa ]

PPU-afb6e2e47e170711041775e0280707e503469d85:
  Unlock FPS:
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: illusion
    Notes: *ms3fpsnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x005EA630, 0x60000000 ] #vfps
      - [ be32, 0x005EA3CC, 0x60000000 ] #target fps
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: illusion
    Notes: *ms3drsnotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0
  Disable SSAO:
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: illusion
    Notes: *ms3ssaonotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0
  Disable Motion blur:
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: illusion
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0
  Disable MLAA:
    Games:
      "Motorstorm: Apocalypse Singleplayer Demo":
        NPEA90090: [ 01.00 ]
    Author: illusion
    Notes: *ms3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects