Illusion0001 (talk | contribs) (create page and add patches) |
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(18 intermediate revisions by 5 users not shown) | |||
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
Line 34: | Line 34: | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Improves performance. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
Line 53: | Line 53: | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Partially fixes screen pattern on bloom when using Resolution Scaling. Setting this too high causes major issues in this game | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On | |write color buffers = On | ||
|write color buffers notes = Fixes | |write color buffers notes = Fixes excessively bright bloom | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 65: | Line 65: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
Line 74: | Line 76: | ||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 110: | Line 112: | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = Improves performance. | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
Line 126: | Line 130: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|relaxed zcull sync = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |disable native float16 support notes = | ||
|relaxed zcull sync = On<!-- On, Off --> | |||
|relaxed zcull sync notes = Improves performance. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
Line 135: | Line 141: | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
Line 141: | Line 149: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
Line 157: | Line 165: | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
ms3psndsr: &ms3psndsr | |||
- [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0 | |||
ms3psnmb: &ms3psnmb | |||
- [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0 | |||
ms3psnssao: &ms3psnssao | |||
- [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0 | |||
ms3psnmlaa: &ms3psnmlaa | |||
- [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects | |||
ms3psnfps: &ms3psnfps | |||
- [ be32, 0x005BA9DC, 0x38800001 ] #vfps | |||
- [ be32, 0x005BA514, 0x60000000 ] #target fps | |||
ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling." | |||
ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS." | |||
ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it." | |||
ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance." | |||
PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b: | PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b: | ||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ be32, 0x005EE690, 0x38800001 ] #vfps | |||
- [ be32, 0x005EE42C, 0x60000000 ] #target fps | |||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 | |||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0 | |||
Disable Motion blur: | |||
Games: | Games: | ||
"Motorstorm: Apocalypse": | "Motorstorm: Apocalypse": | ||
Line 164: | Line 225: | ||
Author: illusion | Author: illusion | ||
Notes: | Notes: | ||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 | |||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects | |||
PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7: | |||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ be32, 0x005EE690, 0x38800001 ] #vfps | |||
- [ be32, 0x005EE42C, 0x60000000 ] #target fps | |||
Disable Dynamic Resolution Scaling: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 | - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 | ||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0 | |||
Disable Motion blur: | Disable Motion blur: | ||
Games: | Games: | ||
"Motorstorm: Apocalypse": | "Motorstorm: Apocalypse": | ||
BCUS98242: [ 01.00 ] | |||
Author: illusion | Author: illusion | ||
Notes: | Notes: | ||
Line 176: | Line 276: | ||
Patch: | Patch: | ||
- [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 | - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 | ||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects | |||
PPU-41644f9f5fda72efc62e7146620db9679969bff6: | PPU-41644f9f5fda72efc62e7146620db9679969bff6: | ||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ be32, 0x005BC2AC, 0x38800001 ] | |||
- [ be32, 0x005BBDE4, 0x60000000 ] | |||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 | |||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0 | |||
Disable Motion blur: | |||
Games: | Games: | ||
"Motorstorm: Apocalypse": | "Motorstorm: Apocalypse": | ||
Line 184: | Line 321: | ||
Author: illusion | Author: illusion | ||
Notes: | Notes: | ||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 | |||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCES00484: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects | |||
PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8: | |||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ be32, 0x005BC2AC, 0x38800001 ] | |||
- [ be32, 0x005BBDE4, 0x60000000 ] | |||
Disable Dynamic Resolution Scaling: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 | - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 | ||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0 | |||
Disable Motion blur: | Disable Motion blur: | ||
Games: | Games: | ||
"Motorstorm: Apocalypse": | "Motorstorm: Apocalypse": | ||
BCUS98242: [ 01.06 ] | |||
Author: illusion | Author: illusion | ||
Notes: | Notes: | ||
Line 196: | Line 372: | ||
Patch: | Patch: | ||
- [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 | - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 | ||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
BCUS98242: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects | |||
PPU-507b9d34380cff4bc03d7c64ce6342180779c84b: | |||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPUA80661: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *ms3psnfps ] | |||
Disable Dynamic Resolution Scaling: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPUA80661: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psndsr ] | |||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPUA80661: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psnssao ] | |||
Disable Motion blur: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPUA80661: [ 01.06 ] | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psnmb ] | |||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPUA80661: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psnmlaa ] | |||
PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143: | |||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPEA00315: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *ms3psnfps ] | |||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPEA00315: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psnssao ] | |||
Disable Dynamic Resolution Scaling: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPEA00315: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psndsr ] | |||
Disable Motion blur: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPEA00315: [ 01.06 ] | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psnmb ] | |||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse": | |||
NPEA00315: [ 01.06 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *ms3psnmlaa ] | |||
PPU-afb6e2e47e170711041775e0280707e503469d85: | |||
Unlock FPS: | |||
Games: | |||
"Motorstorm: Apocalypse Singleplayer Demo": | |||
NPEA90090: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3fpsnotes | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ be32, 0x005EA630, 0x60000000 ] #vfps | |||
- [ be32, 0x005EA3CC, 0x60000000 ] #target fps | |||
Disable Dynamic Resolution Scaling: | |||
Games: | |||
"Motorstorm: Apocalypse Singleplayer Demo": | |||
NPEA90090: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3drsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0 | |||
Disable SSAO: | |||
Games: | |||
"Motorstorm: Apocalypse Singleplayer Demo": | |||
NPEA90090: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3ssaonotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0 | |||
Disable Motion blur: | |||
Games: | |||
"Motorstorm: Apocalypse Singleplayer Demo": | |||
NPEA90090: [ 01.00 ] | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0 | |||
Disable MLAA: | |||
Games: | |||
"Motorstorm: Apocalypse Singleplayer Demo": | |||
NPEA90090: [ 01.00 ] | |||
Author: illusion | |||
Notes: *ms3mlaanotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects | |||
}} | }} |
Revision as of 12:46, 6 December 2020
MotorStorm: Apocalypse | |
---|---|
GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 256x256 | Partially fixes screen pattern on bloom when using Resolution Scaling. Setting this too high causes major issues in this game |
Write color buffers | On | Fixes excessively bright bloom |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: ms3psndsr: &ms3psndsr - [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0 ms3psnmb: &ms3psnmb - [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0 ms3psnssao: &ms3psnssao - [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0 ms3psnmlaa: &ms3psnmlaa - [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3psnfps: &ms3psnfps - [ be32, 0x005BA9DC, 0x38800001 ] #vfps - [ be32, 0x005BA514, 0x60000000 ] #target fps ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling." ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS." ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it." ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance." PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b: Unlock FPS: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005EE690, 0x38800001 ] #vfps - [ be32, 0x005EE42C, 0x60000000 ] #target fps Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7: Unlock FPS: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005EE690, 0x38800001 ] #vfps - [ be32, 0x005EE42C, 0x60000000 ] #target fps Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects PPU-41644f9f5fda72efc62e7146620db9679969bff6: Unlock FPS: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005BC2AC, 0x38800001 ] - [ be32, 0x005BBDE4, 0x60000000 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8: Unlock FPS: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005BC2AC, 0x38800001 ] - [ be32, 0x005BBDE4, 0x60000000 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects PPU-507b9d34380cff4bc03d7c64ce6342180779c84b: Unlock FPS: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3psnfps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3psndsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3psnssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3psnmb ] Disable MLAA: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3psnmlaa ] PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143: Unlock FPS: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3psnfps ] Disable SSAO: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3psnssao ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3psndsr ] Disable Motion blur: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3psnmb ] Disable MLAA: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3psnmlaa ] PPU-afb6e2e47e170711041775e0280707e503469d85: Unlock FPS: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005EA630, 0x60000000 ] #vfps - [ be32, 0x005EA3CC, 0x60000000 ] #target fps Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects