MotorStorm

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Revision as of 12:14, 2 October 2020 by RPCS3 Bot (talk | contribs) (Text replacement - "|stretch to display area notes = |disable vertex cache = <!-- On, Off --> " to "|stretch to display area notes = |enable 3d = <!-- On, Off --> |enable 3d notes = |disable vertex cache = <!-- On, Off --> ")
MotorStorm
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright image

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved."

PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
  Unlock FPS:
    Games:
      "Motorstorm":
        BCES00006: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00605e80, 0x937d001c ] #variable framerate
      - [ be32, 0x00605e90, 0x937d0018 ] #gameplay // may not be needed
      - [ be32, 0x0075c864, 0x39000001 ] #car selection

PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
  Unlock FPS:
    Games:
      "Motorstorm Update 3.1":
        BCES00006: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x006f5238, 0x937d001c ] #variable framerate
      - [ be32, 0x006f5248, 0x937d0018 ] #gameplay // may not be needed
      - [ be32, 0x0087f3a0, 0x39000001 ] #car selection

PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
  Unlock FPS:
    Games:
      "Motorstorm Demo":
        NPEA80017: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00607e10, 0x937d001c ] #variable framerate
      - [ be32, 0x00607e20, 0x937d0018 ] #gameplay // may not be needed
      - [ be32, 0x0075e7f4, 0x39000001 ] #car selection