MotorStorm: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
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|image    = [[File:{{#setmainimage:MotorstormComplete.jpeg}}|300px]]
|developer = Evolution Studios
|developer = Evolution Studios
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment

Revision as of 09:50, 1 September 2022

MotorStorm
MotorstormComplete.jpeg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) JP December 14, 2006
NA March 6, 2007
EU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00006 (IRD), BCUS98137 (IRD), NPEA80017
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm was announced at E3 2005, and takes place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of manoeuvring through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

MotorStorm has sold over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. As of January 2012, the online multiplayer servers for the game have been permanently shut down.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright image

Known Issues

Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes Yes Yes Yes Players currently have to ask in the PSONE discord to be whitelisted to play. DNS must be set to 185.194.142.4 to connect to custom server.

Patches

Anchors:
  msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved."

PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
  Unlock FPS:
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  Disable Motion Blur:
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c  
  Vehicle class select for every event:
    Games: 
      "Motorstorm":
        BCES00006: [ All ]
    Author: Scirvir
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fab54, 0x2fa3FFFF ]      

PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
  Unlock FPS:
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0087f3a0, 0x39000001 ] # car selection
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026f73c, 0x4800 ] # scale callers
  Disable Motion Blur:
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394
      - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8
  Vehicle class select for every event:
    Games: 
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
    Author: Scirvir
    Notes: Campaign only. Doesn't work on DLC or online
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ff654, 0x2fa3FFFF ]

PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017
  Unlock FPS:
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: illusion
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime
      - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026351c, 0x4800 ]

PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
  Unlock FPS:
    Games:
      "Motorstorm Demo":
        NPEA80017: [ All ]
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x00607e10, 0x937d ] # variable framerate
      - [ be16, 0x00607e20, 0x937d ] # gameplay // may not be needed
      - [ be32, 0x0075e7f4, 0x39000001 ] # car selection

PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137
  Unlock FPS:
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  Disable Dynamic Resolution Scaling:
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  Disable Motion Blur:
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: illusion
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  Vehicle class select for every event:
    Games: 
      "Motorstorm":
        BCUS98137: [ All ]
    Author: Scirvir
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fb330, 0x2fa3FFFF ]