MotorStorm: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|stretch to display area notes = |disable vertex cache = <!-- On, Off --> " to "|stretch to display area notes = |enable 3d = <!-- On, Off --> |enable 3d notes = |disable vertex cache = <!-- On, Off --> ")
(→‎Special Notes: only patch 2 bytes for store)
(2 intermediate revisions by one other user not shown)
Line 112: Line 112:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 128: Line 130:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 173: Line 177:
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be32, 0x00605e80, 0x937d001c ] #variable framerate
       - [ be16, 0x00605e80, 0x937d ] #variable framerate
       - [ be32, 0x00605e90, 0x937d0018 ] #gameplay // may not be needed
       - [ be16, 0x00605e90, 0x937d ] #gameplay // may not be needed
       - [ be32, 0x0075c864, 0x39000001 ] #car selection
       - [ be32, 0x0075c864, 0x39000001 ] #car selection


Line 181: Line 185:
     Games:
     Games:
       "Motorstorm Update 3.1":
       "Motorstorm Update 3.1":
         BCES00006: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
         BCES00006: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes: *msnotes
     Notes: *msnotes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be32, 0x006f5238, 0x937d001c ] #variable framerate
       - [ be16, 0x006f5238, 0x937d ] #variable framerate
       - [ be32, 0x006f5248, 0x937d0018 ] #gameplay // may not be needed
       - [ be16, 0x006f5248, 0x937d ] #gameplay // may not be needed
       - [ be32, 0x0087f3a0, 0x39000001 ] #car selection
       - [ be32, 0x0087f3a0, 0x39000001 ] #car selection


Line 194: Line 198:
     Games:
     Games:
       "Motorstorm Demo":
       "Motorstorm Demo":
         NPEA80017: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
         NPEA80017: [ All ]
     Author: illusion, ZEROx
     Author: illusion, ZEROx
     Notes: *msnotes
     Notes: *msnotes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be32, 0x00607e10, 0x937d001c ] #variable framerate
       - [ be16, 0x00607e10, 0x937d ] #variable framerate
       - [ be32, 0x00607e20, 0x937d0018 ] #gameplay // may not be needed
       - [ be16, 0x00607e20, 0x937d ] #gameplay // may not be needed
       - [ be32, 0x0075e7f4, 0x39000001 ] #car selection
       - [ be32, 0x0075e7f4, 0x39000001 ] #car selection
}}
}}

Revision as of 03:31, 22 November 2020

MotorStorm
GameID(s)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright image

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved."

PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
  Unlock FPS:
    Games:
      "Motorstorm":
        BCES00006: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x00605e80, 0x937d ] #variable framerate
      - [ be16, 0x00605e90, 0x937d ] #gameplay // may not be needed
      - [ be32, 0x0075c864, 0x39000001 ] #car selection

PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
  Unlock FPS:
    Games:
      "Motorstorm Update 3.1":
        BCES00006: [ All ]
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x006f5238, 0x937d ] #variable framerate
      - [ be16, 0x006f5248, 0x937d ] #gameplay // may not be needed
      - [ be32, 0x0087f3a0, 0x39000001 ] #car selection

PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
  Unlock FPS:
    Games:
      "Motorstorm Demo":
        NPEA80017: [ All ]
    Author: illusion, ZEROx
    Notes: *msnotes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x00607e10, 0x937d ] #variable framerate
      - [ be16, 0x00607e20, 0x937d ] #gameplay // may not be needed
      - [ be32, 0x0075e7f4, 0x39000001 ] #car selection