Mirror's Edge: Difference between revisions

From RPCS3 Wiki
(Added missing Japanese game IDs and release date information, and a configuration value that allows you to run the Japanese version of the game at 60 FPS as there is no FPS unlocker patch created for it. Also removed the accurate xfloat configuration reco)
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Electronic Arts
|image    = [[File:{{#setmainimage:MirrorsEdgeCover.jpg}}|300px]]
|developer = DICE
|publisher = Electronic Arts
|publisher = Electronic Arts
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}{{vgregion|JP=December 11, 2008}}
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}{{vgregion|JP=December 11, 2008}}
Line 6: Line 7:
|genre    = Action, Adventure, Platform
|genre    = Action, Adventure, Platform
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES00322, BLUS30179|ird=Yes}}, {{gameid|id=BLJM60104, BLJM60181, NPEB00052, NPUB30838|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114|ird=NA}}
|gameid    = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|oid=BLJM60104, BLKS20094|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114, NPUB90119, NPJB90140, NPHB00057|ird=NA}}
|internal resolution = 1280x720
}}
}}


Line 16: Line 18:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 41: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 47: Line 45:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 63: Line 67:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 99: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = Enables versions of the game that do not have an FPS unlocker patch available (such as the Japanese version) to run at 60 FPS without any ill side effects. Cutscene videos will remain running at 30 FPS.
|vblank rate notes                    = Enables versions of the game that do not have an FPS unlocker patch available such as the Japanese version to run at 60 FPS without any side effects. Cutscene videos still run at 30 FPS.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 161: Line 177:
|content =  
|content =  
Anchors:
Anchors:
   62fpsnotes: &62fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62FPS."
   MirrorsEdge_UnlockFPS_Notes: &MirrorsEdge_UnlockFPS_Notes
    "Removes the ~62 FPS limit. Maximum framerate is half the Vblank frequency."


   MirrorsEdgeUnlockFPSDisc: &MirrorsEdgeUnlockFPSDisc
   MirrorsEdge_UnlockFPS_Disc: &MirrorsEdge_UnlockFPS_Disc
     - [ be32, 0x00EAA348, 0x60000000 ]
     - [ be32, 0x00eaa348, 0x60000000 ]
   MirrorsEdgeUnlockFPSPSN: &MirrorsEdgeUnlockFPSPSN
   MirrorsEdge_UnlockFPS_PSN: &MirrorsEdge_UnlockFPS_PSN
     - [ be32, 0x00EAA6D0, 0x60000000 ]
     - [ be32, 0x00eaa6d0, 0x60000000 ]


PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Mirror's Edge":
       "Mirror's Edge":
         BLES00322: [ 01.01 ]
         BLES00322: [ 01.01 ]
     Author: illusion
     Author: "illusion"
     Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ]
     Notes: *MirrorsEdge_UnlockFPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *MirrorsEdgeUnlockFPSDisc ]
       - [ load, *MirrorsEdge_UnlockFPS_Disc ]
 
PPU-95323989be16af11f04a017518802d090bc3eb47:
PPU-95323989be16af11f04a017518802d090bc3eb47:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Mirror's Edge":
       "Mirror's Edge":
         BLUS30179: [ 01.01 ]
         BLUS30179: [ 01.01 ]
     Author: illusion
     Author: "illusion"
     Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ]
     Notes: *MirrorsEdge_UnlockFPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *MirrorsEdgeUnlockFPSDisc ]
       - [ load, *MirrorsEdge_UnlockFPS_Disc ]


PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Mirror's Edge":
       "Mirror's Edge":
         NPUB30838: [ 01.01 ]
         NPUB30838: [ 01.01 ]
     Author: illusion
     Author: "illusion"
     Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ]
     Notes: *MirrorsEdge_UnlockFPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *MirrorsEdgeUnlockFPSPSN ]
       - [ load, *MirrorsEdge_UnlockFPS_PSN ]
 
PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Mirror's Edge":
       "Mirror's Edge":
         NPEB00052: [ 01.01 ]
         NPEB00052: [ 01.01 ]
     Author: illusion
     Author: "illusion"
     Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ]
     Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]
 
PPU-5075ef52fa2217b98ab1f0dd00ff457d85979b91:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLKS20094: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1a38, 0x60000000 ]
     
PPU-12f343d8a2f44e8dcce5a22e46e59b4b6c89d97b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLJM60104: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *MirrorsEdgeUnlockFPSPSN ]
       - [ be32, 0x00eb1b40, 0x60000000 ]
}}
}}

Latest revision as of 11:35, 7 January 2024

Mirror's Edge
MirrorsEdgeCover.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Release date(s) NA November 11, 2008
AU November 13, 2008
EU November 14, 2008
JP December 11, 2008
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838, BLJM60104 (IRD), BLKS20094 (IRD)
Demo
NPEB90114, NPUB90119, NPJB90140, NPHB00057
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.

The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Vblank rate 120 Enables versions of the game that do not have an FPS unlocker patch available such as the Japanese version to run at 60 FPS without any side effects. Cutscene videos still run at 30 FPS.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  MirrorsEdge_UnlockFPS_Notes: &MirrorsEdge_UnlockFPS_Notes
    "Removes the ~62 FPS limit. Maximum framerate is half the Vblank frequency."

  MirrorsEdge_UnlockFPS_Disc: &MirrorsEdge_UnlockFPS_Disc
    - [ be32, 0x00eaa348, 0x60000000 ]
  MirrorsEdge_UnlockFPS_PSN: &MirrorsEdge_UnlockFPS_PSN
    - [ be32, 0x00eaa6d0, 0x60000000 ]

PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLES00322: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]

PPU-95323989be16af11f04a017518802d090bc3eb47:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLUS30179: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]

PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPUB30838: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]

PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPEB00052: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]

PPU-5075ef52fa2217b98ab1f0dd00ff457d85979b91:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLKS20094: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1a38, 0x60000000 ]
      
PPU-12f343d8a2f44e8dcce5a22e46e59b4b6c89d97b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLJM60104: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1b40, 0x60000000 ]