Mini Ninjas: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...)
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
|spu block size notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               =  
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
|disable vertex cache notes           =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes               =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
|hook static functions notes           =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes   =  
}}
}}



Revision as of 10:14, 2 October 2020

Mini Ninjas
Developer(s) IO Interactive
Publisher(s) Eidos Interactive
Release date(s) NA September 8, 2009
EU September 11, 2009
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLES00512 (IRD), BLUS30284 (IRD), NPUB30686
Demo
NPUB90253
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Mini Ninjas is a linear third-person action-adventure game. It features six playable Mini Ninja characters, each with their own unique abilities, weapons and skills. Players can collect special weapons, including caltrops, shuriken, different bombs and fishing rods, and a multi-functional ninja hat, as well as a variety of potions and food items. The main protagonist, Hiro, can cast spells, including fireball and lighting attacks, camouflage, and time manipulation. Hiro can also possess spirits, such as animals, for a short period of time. Spells are cast using Ki, which is dropped by enemies and can be replenished with potions.

The enemies in Mini Ninjas are animals enchanted by the main antagonist. When defeated, the curse is broken and the enemies return to their previous animal form, and can assist the player. For example, brown bears can attack with their claws, warthogs charge at enemies, and panda bears can slam into the ground. All animals have a keen sense of smell for spotting ingredients and collectibles in places that are easily overlooked.

Throughout their journey, players can collect coins and ingredients, such as mushrooms, flowers, and ginseng roots. They can exchange these coins for weapons and recipes from the Tengu, crow-like humanoids who also give quests and advice. Fruits found on trees or bushes can be harvested by shaking the bushes or the trunk of trees, which will restore their health. Other foods like sushi do the same thing.

Scattered throughout the world are ancient shrines, each containing a scroll that grants Hiro a new spell. There are also 100 Jizo statues hidden throughout the game, which can be collected for special achievements or trophies.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.