Midnight Club: Los Angeles: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:MCLA.jpg}}|300px]]
|developer = Rockstar Games
|developer = Rockstar Games
|publisher = Rockstar Games
|publisher = Rockstar Games
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA=October 20, 2008}}{{vgregion|EU/AU|October 24, 2008}}
|date      = {{vgregion|NA=October 20, 2008}}{{vgregion|EU/AU|October 24, 2008}}
|release  = Console exclusive
|release  = Console exclusive
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES00362|ird=Yes}}<br>'''''Complete Edition'''''<br>{{gameid|id=BLES00652, BLUS30442, NPUB30471|ird=Yes}}<!-- NPUB30471 is, in fact, the Complete Edition of MCLA -->
|gameid    = {{gameid|id=BLES00362|oid=BLUS30190, BLJS10046, BLJM60368|ird=Yes}}<br>'''''Complete Edition'''''<br>{{gameid|id=BLES00652, BLUS30442, NPEB00546, NPUB30471|oid=NPJB00503, NPHB00411|ird=Yes}}
|internal resolution = 960x720 or 960x704 in 1080p mode
}}
}}


'''''Midnight Club: Los Angeles''''' was by Rockstar San Diego and is the final installment in the Midnight Club series. The game features 43 cars and 4 motorcycles. The game is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event.  
'''''Midnight Club: Los Angeles''''' was by Rockstar San Diego and is the final installment in the Midnight Club series. The game features 43 cars and 4 motorcycles. The game is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event.


With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.
With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = Mega
|enable spu loop detection notes     =  
|spu block size notes                 = Improves performance.
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Relaxed
|default resolution notes           =  
|zcull accuracy notes                  = Improves performance.
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =  
|default resolution notes             =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =  
|resolution scale notes               =  
|write color buffers                = On <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           = Fixes broken graphics in player's car and detached parts of it after crashing into any object.
|resolution scale threshold notes     =  
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =  
|shader mode notes                    =
|vsync                               = <!-- On, Off -->
|write color buffers                  = On
|vsync notes                         =  
|write color buffers notes             = Fixes broken graphics in player's car and detached parts of it after crashing into any object.
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
|strict rendering mode notes           =  
|disable vertex cache                = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes          =  
|vsync notes                           =  
|multithreaded rsx                   = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|multithreaded rsx notes             =  
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
|multithreaded rsx                     = On
|disable async shader compiler notes =  
|multithreaded rsx notes               = May improve performance on some CPUs.
|asynchronous texture streaming        = On
|asynchronous texture streaming notes = Improves performance depending on the GPU.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                = As Host
|vblank rate notes                   =  
|sleep timers accuracy notes          = Improves performance.
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = On
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes = Slightly improves performance without any noticeable issues.
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = Enable Deltatime
|highly recommended patch notes        = Allows to run at any FPS with proper gamespeed.
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is currently not playable.
 
==Special Notes==
{{netplay
|gamever        = 1.00 (PSN)
|rpcs3 version  = N/A
|connect        = Yes
|lobbies        = Partial
|match          = No
|features      = Partial
|custom servers = Available
|notes          = RPCN 0.7.6 - 2023/12/02 - Requires Openspy patch. - Online tournament soft-locks the game. Openspy doesn't support PS3 enough for this game to work.
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  mcla_deltatime_notes: &mcla_deltatime_notes
    "Run at any FPS with proper game speed. Increase VBlank for 30+ FPS."
  mcla_online_notes: &mcla_online_notes
    "Updates references from gamespy.com to openspy.net. Allows to play multiplayer."
 
  mclaPSN_100_title: &mclaPSN_100_title
    "Midnight Club: Los Angeles Complete Edition":
      NPEB00546: [ 01.00 ]
      NPUB30471: [ 01.00 ]
 
  mclacedisc_106_title: &mclacedisc_106_title
    "Midnight Club: Los Angeles Complete Edition":
      BLES00652: [ 01.06 ]
      BLUS30442: [ 01.06 ]
 
  mcladisc_106_title: &mcladisc_106_title
    "Midnight Club: Los Angeles":
      BLES00362: [ 01.06 ]
      BLUS30190: [ 01.06 ]
  mcla_ar_notes: &mcla_ar_notes
      "Requires \"Stretch To Display Area\" checked in the GPU settings."
  mcla_ar_configurable_values: &mcla_ar_configurable_values
      "Aspect Ratio":
        Type: double_enum
        Value: &32_9_value 3.555555555555556
        Allowed Values:
          "32:9": *32_9_value
          "21:9 (3840x1600)": 2.4
          "21:9 (3440x1440)": 2.388888888888889
          "21:9 (2560x1080)": 2.37037037037037
          "16:10": 1.6
          "4:3": 1.333333333333333
          "5:4": 1.25
 
PPU-227161a77f7e40eed0ad08ecfd1133a10eca2854:
  "Enable Deltatime":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5220, 0x60000000 ]
      - [ be32, 0x004c5240, 0x48000084 ]
      - [ be32, 0x004c3f0c, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0050f9d8, 0x38600000 ]
  "Skip Intro":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b2410, 0x48000038 ]
  "Aspect Ratio":
    Games: *mclaPSN_100_title
    Author: "Virjoinga"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b410ac, "Aspect Ratio" ]
  "Openspy Online":
    Games: *mclaPSN_100_title
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a270e7, "openspy.net" ]
      - [ utf8, 0x00a27310, "openspy.net" ]
      - [ utf8, 0x00a27612, "openspy.net" ]
      - [ utf8, 0x00a27630, "openspy.net" ]
      - [ utf8, 0x00a27648, "openspy.net" ]
      - [ utf8, 0x00a27660, "openspy.net" ]
      - [ utf8, 0x00a27bcd, "openspy.net" ]
      - [ utf8, 0x00a28bd0, "openspy.net" ]
      - [ utf8, 0x00a28c0e, "openspy.net" ]
      - [ utf8, 0x00bc9f25, "openspy.net" ]
      - [ utf8, 0x00bca06d, "openspy.net" ]
      - [ utf8, 0x00a26c60, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a27090, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d1a70, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
 
PPU-9d8f7464991444526c6f9ca001dc1eb061fe367b:
  "Enable Deltatime":
    Games: *mclacedisc_106_title
    Author: "illusion"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5fc0, 0x60000000 ]
      - [ be32, 0x004c5fe0, 0x48000084 ]
      - [ be32, 0x004c4cac, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mclacedisc_106_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005109d0, 0x38600000 ]
  "Skip Intro":
    Games: *mclacedisc_106_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b31b0, 0x48000038 ]
  "Aspect Ratio":
    Games: *mclacedisc_106_title
    Author: "Virjoinga"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b4109c, "Aspect Ratio" ]
  "Openspy Online":
    Games: *mclacedisc_106_title
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a28187, "openspy.net" ]
      - [ utf8, 0x00a283b0, "openspy.net" ]
      - [ utf8, 0x00a286b2, "openspy.net" ]
      - [ utf8, 0x00a286d0, "openspy.net" ]
      - [ utf8, 0x00a286e8, "openspy.net" ]
      - [ utf8, 0x00a28700, "openspy.net" ]
      - [ utf8, 0x00a28c6d, "openspy.net" ]
      - [ utf8, 0x00a29c70, "openspy.net" ]
      - [ utf8, 0x00a29cae, "openspy.net" ]
      - [ utf8, 0x00bc9f25, "openspy.net" ]
      - [ utf8, 0x00bca06d, "openspy.net" ]
      - [ utf8, 0x00a27d00, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a28130, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d2a90, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
 
PPU-e9ad80fbf54bf611f650b6be5ef0611c5373db9a:
  "Enable Deltatime":
    Games: *mcladisc_106_title
    Author: "illusion, FlexBy"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5e58, 0x60000000 ]
      - [ be32, 0x004c5e78, 0x48000084 ]
      - [ be32, 0x004c4b44, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mcladisc_106_title
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005106c0, 0x38600000 ]
  "Skip Intro":
    Games: *mcladisc_106_title
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b3100, 0x48000038 ]
  "Aspect Ratio":
    Games: *mcladisc_106_title
    Author: "Virjoinga, FlexBy"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b4108c, "Aspect Ratio" ]
  "Openspy Online":
    Games: *mcladisc_106_title
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a27d37, "openspy.net" ]
      - [ utf8, 0x00a27f60, "openspy.net" ]
      - [ utf8, 0x00a28262, "openspy.net" ]
      - [ utf8, 0x00a28280, "openspy.net" ]
      - [ utf8, 0x00a28298, "openspy.net" ]
      - [ utf8, 0x00a282b0, "openspy.net" ]
      - [ utf8, 0x00a2881d, "openspy.net" ]
      - [ utf8, 0x00a29820, "openspy.net" ]
      - [ utf8, 0x00a2985e, "openspy.net" ]
      - [ utf8, 0x00bc9ea5, "openspy.net" ]
      - [ utf8, 0x00bc9fed, "openspy.net" ]
      - [ utf8, 0x00a278b0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a27ce0, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d2730, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
 
PPU-60ec03e6257d5b53e93ed7f0caf45141a78ff633:
  "Enable Deltatime":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "illusion, FlexBy"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5960, 0x60000000 ]
      - [ be32, 0x004c5980, 0x48000084 ]
      - [ be32, 0x004c464c, 0x386003e8 ]
  "Disable Motion Blur":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00510150, 0x38600000 ]
  "Skip Intro":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b5320, 0x48000038 ]
  "Aspect Ratio":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "Virjoinga, FlexBy"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b410d4, "Aspect Ratio" ]
  "Openspy Online":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a26e67, "openspy.net" ]
      - [ utf8, 0x00a27090, "openspy.net" ]
      - [ utf8, 0x00a27392, "openspy.net" ]
      - [ utf8, 0x00a273b0, "openspy.net" ]
      - [ utf8, 0x00a273c8, "openspy.net" ]
      - [ utf8, 0x00a273e0, "openspy.net" ]
      - [ utf8, 0x00a2794d, "openspy.net" ]
      - [ utf8, 0x00a28950, "openspy.net" ]
      - [ utf8, 0x00a2898e, "openspy.net" ]
      - [ utf8, 0x00bc9e25, "openspy.net" ]
      - [ utf8, 0x00bc9f6d, "openspy.net" ]
      - [ utf8, 0x00a269e0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a26e10, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d21f0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
}}

Latest revision as of 12:21, 17 April 2024

Midnight Club: Los Angeles
MCLA.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Release date(s) NA October 20, 2008
EU/AU October 24, 2008
Release type Console exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00362 (IRD), BLUS30190 (IRD), BLJS10046 (IRD), BLJM60368 (IRD)
Complete Edition
BLES00652 (IRD), BLUS30442 (IRD), NPEB00546, NPUB30471, NPJB00503, NPHB00411
Internal resolution 960x720 or 960x704 in 1080p mode
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Midnight Club: Los Angeles was by Rockstar San Diego and is the final installment in the Midnight Club series. The game features 43 cars and 4 motorcycles. The game is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event.

With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Write color buffers On Fixes broken graphics in player's car and detached parts of it after crashing into any object.
Multithreaded RSX On May improve performance on some CPUs.
Asynchronous texture streaming On Improves performance depending on the GPU.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Slightly improves performance without any noticeable issues.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Enable Deltatime Allows to run at any FPS with proper gamespeed.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 (PSN) N/A Yes Partial No Partial Available RPCN 0.7.6 - 2023/12/02 - Requires Openspy patch. - Online tournament soft-locks the game. Openspy doesn't support PS3 enough for this game to work.

Patches

Anchors:
  mcla_deltatime_notes: &mcla_deltatime_notes
    "Run at any FPS with proper game speed. Increase VBlank for 30+ FPS."
  mcla_online_notes: &mcla_online_notes
    "Updates references from gamespy.com to openspy.net. Allows to play multiplayer."

  mclaPSN_100_title: &mclaPSN_100_title
    "Midnight Club: Los Angeles Complete Edition":
      NPEB00546: [ 01.00 ]
      NPUB30471: [ 01.00 ]

  mclacedisc_106_title: &mclacedisc_106_title
    "Midnight Club: Los Angeles Complete Edition":
      BLES00652: [ 01.06 ]
      BLUS30442: [ 01.06 ]

  mcladisc_106_title: &mcladisc_106_title
    "Midnight Club: Los Angeles":
      BLES00362: [ 01.06 ]
      BLUS30190: [ 01.06 ]
  mcla_ar_notes: &mcla_ar_notes
      "Requires \"Stretch To Display Area\" checked in the GPU settings."
  mcla_ar_configurable_values: &mcla_ar_configurable_values
      "Aspect Ratio":
        Type: double_enum
        Value: &32_9_value 3.555555555555556
        Allowed Values:
          "32:9": *32_9_value
          "21:9 (3840x1600)": 2.4
          "21:9 (3440x1440)": 2.388888888888889
          "21:9 (2560x1080)": 2.37037037037037
          "16:10": 1.6
          "4:3": 1.333333333333333
          "5:4": 1.25

PPU-227161a77f7e40eed0ad08ecfd1133a10eca2854:
  "Enable Deltatime":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5220, 0x60000000 ]
      - [ be32, 0x004c5240, 0x48000084 ]
      - [ be32, 0x004c3f0c, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0050f9d8, 0x38600000 ]
  "Skip Intro":
    Games: *mclaPSN_100_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b2410, 0x48000038 ]
  "Aspect Ratio":
    Games: *mclaPSN_100_title
    Author: "Virjoinga"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b410ac, "Aspect Ratio" ]
  "Openspy Online":
    Games: *mclaPSN_100_title
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a270e7, "openspy.net" ]
      - [ utf8, 0x00a27310, "openspy.net" ]
      - [ utf8, 0x00a27612, "openspy.net" ]
      - [ utf8, 0x00a27630, "openspy.net" ]
      - [ utf8, 0x00a27648, "openspy.net" ]
      - [ utf8, 0x00a27660, "openspy.net" ]
      - [ utf8, 0x00a27bcd, "openspy.net" ]
      - [ utf8, 0x00a28bd0, "openspy.net" ]
      - [ utf8, 0x00a28c0e, "openspy.net" ]
      - [ utf8, 0x00bc9f25, "openspy.net" ]
      - [ utf8, 0x00bca06d, "openspy.net" ]
      - [ utf8, 0x00a26c60, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a27090, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d1a70, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]

PPU-9d8f7464991444526c6f9ca001dc1eb061fe367b:
  "Enable Deltatime":
    Games: *mclacedisc_106_title
    Author: "illusion"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5fc0, 0x60000000 ]
      - [ be32, 0x004c5fe0, 0x48000084 ]
      - [ be32, 0x004c4cac, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mclacedisc_106_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005109d0, 0x38600000 ]
  "Skip Intro":
    Games: *mclacedisc_106_title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b31b0, 0x48000038 ]
  "Aspect Ratio":
    Games: *mclacedisc_106_title
    Author: "Virjoinga"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b4109c, "Aspect Ratio" ]
  "Openspy Online":
    Games: *mclacedisc_106_title
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a28187, "openspy.net" ]
      - [ utf8, 0x00a283b0, "openspy.net" ]
      - [ utf8, 0x00a286b2, "openspy.net" ]
      - [ utf8, 0x00a286d0, "openspy.net" ]
      - [ utf8, 0x00a286e8, "openspy.net" ]
      - [ utf8, 0x00a28700, "openspy.net" ]
      - [ utf8, 0x00a28c6d, "openspy.net" ]
      - [ utf8, 0x00a29c70, "openspy.net" ]
      - [ utf8, 0x00a29cae, "openspy.net" ]
      - [ utf8, 0x00bc9f25, "openspy.net" ]
      - [ utf8, 0x00bca06d, "openspy.net" ]
      - [ utf8, 0x00a27d00, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a28130, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d2a90, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]

PPU-e9ad80fbf54bf611f650b6be5ef0611c5373db9a:
  "Enable Deltatime":
    Games: *mcladisc_106_title
    Author: "illusion, FlexBy"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5e58, 0x60000000 ]
      - [ be32, 0x004c5e78, 0x48000084 ]
      - [ be32, 0x004c4b44, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *mcladisc_106_title
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005106c0, 0x38600000 ]
  "Skip Intro":
    Games: *mcladisc_106_title
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b3100, 0x48000038 ]
  "Aspect Ratio":
    Games: *mcladisc_106_title
    Author: "Virjoinga, FlexBy"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b4108c, "Aspect Ratio" ]
  "Openspy Online":
    Games: *mcladisc_106_title
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a27d37, "openspy.net" ]
      - [ utf8, 0x00a27f60, "openspy.net" ]
      - [ utf8, 0x00a28262, "openspy.net" ]
      - [ utf8, 0x00a28280, "openspy.net" ]
      - [ utf8, 0x00a28298, "openspy.net" ]
      - [ utf8, 0x00a282b0, "openspy.net" ]
      - [ utf8, 0x00a2881d, "openspy.net" ]
      - [ utf8, 0x00a29820, "openspy.net" ]
      - [ utf8, 0x00a2985e, "openspy.net" ]
      - [ utf8, 0x00bc9ea5, "openspy.net" ]
      - [ utf8, 0x00bc9fed, "openspy.net" ]
      - [ utf8, 0x00a278b0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a27ce0, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d2730, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]

PPU-60ec03e6257d5b53e93ed7f0caf45141a78ff633:
  "Enable Deltatime":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "illusion, FlexBy"
    Notes: *mcla_deltatime_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c5960, 0x60000000 ]
      - [ be32, 0x004c5980, 0x48000084 ]
      - [ be32, 0x004c464c, 0x386003e8 ]
  "Disable Motion Blur":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00510150, 0x38600000 ]
  "Skip Intro":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002b5320, 0x48000038 ]
  "Aspect Ratio":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "Virjoinga, FlexBy"
    Patch Version: 1.0
    Notes: *mcla_ar_notes
    Configurable Values: *mcla_ar_configurable_values
    Patch:
      - [ bef32, 0x00b410d4, "Aspect Ratio" ]
  "Openspy Online":
    Games:
      "Midnight Club: Los Angeles":
        BLJS10046: [ 01.04 ]
    Author: "FlexBy"
    Notes: *mcla_online_notes
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00a26e67, "openspy.net" ]
      - [ utf8, 0x00a27090, "openspy.net" ]
      - [ utf8, 0x00a27392, "openspy.net" ]
      - [ utf8, 0x00a273b0, "openspy.net" ]
      - [ utf8, 0x00a273c8, "openspy.net" ]
      - [ utf8, 0x00a273e0, "openspy.net" ]
      - [ utf8, 0x00a2794d, "openspy.net" ]
      - [ utf8, 0x00a28950, "openspy.net" ]
      - [ utf8, 0x00a2898e, "openspy.net" ]
      - [ utf8, 0x00bc9e25, "openspy.net" ]
      - [ utf8, 0x00bc9f6d, "openspy.net" ]
      - [ utf8, 0x00a269e0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x00a26e10, "http://%s.sake.openspy.net/SakeStorageServer/StorageServer.asmx\0" ]
      - [ utf8, 0x009d21f0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]