Midnight Club: Los Angeles: Difference between revisions

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|tsx instructions notes              =
|tsx instructions notes              =  
<!-- GPU configuration -->
<!-- GPU configuration -->
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|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      = Recommended for getting the best performance.
|renderer notes                      = Recommended to get the best performance.
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|anti-aliasing                      = <!-- Auto, Disabled -->
|anti-aliasing notes                =
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|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
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|resolution scale notes              =  
|resolution scale notes              =  
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|resolution scale threshold          = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =  
|resolution scale threshold notes    =  
|write color buffers                = On
|write color buffers                = On <!-- On, Off -->
|write color buffers notes          = Fixes broken graphics in player's car and detached parts of it after crashing into any object.
|write color buffers notes          = Fixes broken graphics in player's car and detached parts of it after crashing into any object.
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
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|disable async shader compiler notes =  
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|microphone type notes              =
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
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|read depth buffers                  = <!-- On, Off -->
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|write depth buffers notes          =
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|read color buffers notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
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|vblank rate notes                  =
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<!-- Debug configuration -->
<!-- Debug configuration -->
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|debug console mode notes            =
<!-- Enhancements -->
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|sleep timers accuracy notes        =
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|clocks scale notes                  =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                  =
}}
}}



Revision as of 09:49, 24 January 2020

Midnight Club: Los Angeles
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Release date(s) NA October 20, 2008
EU/AU October 24, 2008
Release type Console exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00362 (IRD)
Complete Edition
BLES00652 (IRD), BLUS30442 (IRD), NPUB30471
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Midnight Club: Los Angeles was by Rockstar San Diego and is the final installment in the Midnight Club series. The game features 43 cars and 4 motorcycles. The game is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event.

With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Write color buffers On Fixes broken graphics in player's car and detached parts of it after crashing into any object.

Known Issues

This game is currently not playable.