Metal Gear Solid V: The Phantom Pain

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Revision as of 12:44, 12 March 2022 by FlexBy (talk | contribs) (Added info)
Metal Gear Solid V: The Phantom Pain
MGSVTPP.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Release date(s) September 1, 2015
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) BLES02102 (IRD), BLUS31491 (IRD), NPEB02140, NPUB31594, BLJM61247
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Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.

Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes