Metal Gear Solid V: The Phantom Pain: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:MGSVTPP.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:MGSVTPP.jpg}}|300px]]
|developer = Kojima Productions
|developer = Kojima Productions
|publisher = Konami
|publisher = Konami
|series    = Metal Gear
|series    = Metal Gear
|date      = September 1, 2015
|date      = September 1, 2015
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure, Stealth
|genre    = Action, Adventure, Stealth
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES02102, BLUS31491, NPEB02140, NPUB31594|ird=Yes}}, {{gameid|id=BLJM61247|ird=No}}
|gameid    = {{gameid|id=BLES02102, BLUS31491, BLJM61247, NPEB02140, NPUB31594|ird=Yes}}, {{gameid|oid=BLAS50815, NPJB00673, NPHB00731|ird=No}}<br>'''''Trailer'''''<br>{{gameid|id=NPEB02014|ird=NA}}
|internal resolution = 992x720
}}
}}
'''''Metal Gear Solid V: The Phantom Pain''''' (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the [[:Category:Metal Gear (Series)|Metal Gear series]]. It was developed by [[:Category:Kojima Productions (Developer)|Kojima Productions]] using their self-programmed Fox Engine and published by [[:Category:Konami (Publisher)|Konami]]. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.
'''''Metal Gear Solid V: The Phantom Pain''''' (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the [[:Category:Metal Gear (Series)|Metal Gear series]]. It was developed by [[:Category:Kojima Productions (Developer)|Kojima Productions]] using their self-programmed Fox Engine and published by [[:Category:Konami (Publisher)|Konami]]. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On
|write color buffers                  = On
|write color buffers notes            = Fixes bloom being far too bright
|write color buffers notes            = Fixes bloom being too bright.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
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<!-- Audio configuration -->
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<!-- Advanced configuration -->
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|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.11
|gamever       = 1.11
|connect = No <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No <!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
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|features = No <!-- Yes, No, Partial, Untested, N/A -->
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|notes   = Needs a custom server.
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|notes         =  
}}
}}

Latest revision as of 20:39, 9 March 2024

Metal Gear Solid V: The Phantom Pain
MGSVTPP.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Release date(s) September 1, 2015
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) BLES02102 (IRD), BLUS31491 (IRD), BLJM61247 (IRD), NPEB02140, NPUB31594, BLAS50815, NPJB00673, NPHB00731
Trailer
NPEB02014
Internal resolution 992x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.

Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance.
Write color buffers On Fixes bloom being too bright.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.11 N/A No No No No Not available