Metal Gear Solid HD Collection

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Metal Gear Solid HD Collection
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Release date(s) November 8th, 2011
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player
GameID(s)
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Collection of Metal Gear Solid 2 and Metal Gear Solid 3 ported by Bluepoint Games to Playstation 3, Xbox 360, and PS Vita.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recompiler (ASMJIT) LLVM results in intermittent loading issues.
TSX instructions Disabled TSX Instructions Enabled may produce infinite load screens

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Audio configuration

Setting Option Notes
Audio buffer duration 50 Longer buffers can result in distorted sound, especially noticeable in the jungles of MGS3.

Advanced configuration

Setting Option Notes
Read color buffers On Shadows in MGS2 and MGS3 require the Color buffer to be initialized to appear without borders.

Known Issues

  • Game still experiences issues with some transparent textures. Notably affects character's glasses, the surface of some water in the middle portion of Metal Gear Solid 2, and the glass in cockpits of helicopters and vehicles in both titles.
  • Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable.

Special Notes

Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.