Metal Gear Solid HD Collection: Difference between revisions

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m (Text replacement - "|hook static functions notes = }}" to "|hook static functions notes = |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> |accurate ppu 128 reservations notes = }}")
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
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|tsx instructions notes                = TSX Instructions Enabled may produce infinite load screens
|tsx instructions notes                = TSX Instructions Enabled may produce infinite load screens
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
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|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
}}
}}


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Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.
Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.


===Patches===
{{patch
<pre id="patch" class="mw-collapsible mw-collapsed">
|type    = PPU
|version = 1.2
|content =  
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
   21:9 Aspect Ratio:
   21:9 Aspect Ratio:
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     Patch:
     Patch:
       - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
       - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
</pre>
}}

Revision as of 12:49, 2 October 2020

Metal Gear Solid HD Collection
Developer(s) Kojima Productions, Bluepoint Games
Publisher(s) Konami
Series Metal Gear
Release date(s) NA November 8, 2011
JP November 23, 2011
EU February 3, 2012
AU February 16, 2012
Release type Console exclusive
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player
GameID(s) Metal Gear Solid HD Collection
BLES01419 (IRD), BLUS30847 (IRD), BLJM61001
Metal Gear Solid: Peace Walker - HD Edition
NPEB00686
Metal Gear Solid 2: Sons of Liberty - HD Edition
NPEB00685, NPUB30609
Metal Gear Solid 3: Snake Eater - HD Edition
NPEB00684
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Solid HD Collection is a compilation of remastered ports of Metal Gear Solid: Peace Walker (outside Japan), Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater with the individual games all branded as HD Edition. The core play mechanics and story for all games remains unchanged with the HD Editions. For the remastering, all three games underwent graphics overhaul to allow them to support modern 720p resolution and 60FPS framerate on home consoles, and Trophy support.

Most of the additional features and content that were present in the Substance and Subsistence editions of the games have been ported to the HD Editions as well. These include the VR/Alternative Missions, Snake Tales and Casting Theater modes for Metal Gear Solid 2, plus the third-person camera view and Demo Theater for Metal Gear Solid 3. The original Metal Gear and Metal Gear 2: Solid Snake as they appeared in the Subsistence edition are also included, accessible from the main menu in Metal Gear Solid 3.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recompiler (ASMJIT) LLVM results in intermittent loading issues.
TSX instructions Disabled TSX Instructions Enabled may produce infinite load screens

Audio configuration

Setting Option Notes
Audio buffer duration 50 Longer buffers can result in distorted sound, especially noticeable in the jungles of MGS3.

Advanced configuration

Setting Option Notes
Read color buffers On Shadows in MGS2 and MGS3 require the Color buffer to be initialized to appear without borders.

Known Issues

  • Final segment of Metal Gear Solid 3 experiences severe slowdown due to CPU bottleneck, but is still playable.

Special Notes

Game performs well in up to 4k in most scenarios. Occasional slowdown in areas with an incredibly large amount of textures with alpha effects such as The Pain, of the field of flowers in MGS3. Performance improves somewhat when using classic Overhead Camera due to limiting render distance in these instances.

Patches

PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
  21:9 Aspect Ratio:
    Games:
      "Metal Gear Solid 2: Sons of Liberty - HD Edition":
        NPEB00685: [ All ]
    Author: Esppiral
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR